first commit
This commit is contained in:
83
node_modules/framer-motion/dist/es/animation/interfaces/visual-element-target.mjs
generated
vendored
Normal file
83
node_modules/framer-motion/dist/es/animation/interfaces/visual-element-target.mjs
generated
vendored
Normal file
@@ -0,0 +1,83 @@
|
||||
import { getValueTransition, frame, positionalKeys } from 'motion-dom';
|
||||
import { setTarget } from '../../render/utils/setters.mjs';
|
||||
import { addValueToWillChange } from '../../value/use-will-change/add-will-change.mjs';
|
||||
import { getOptimisedAppearId } from '../optimized-appear/get-appear-id.mjs';
|
||||
import { animateMotionValue } from './motion-value.mjs';
|
||||
|
||||
/**
|
||||
* Decide whether we should block this animation. Previously, we achieved this
|
||||
* just by checking whether the key was listed in protectedKeys, but this
|
||||
* posed problems if an animation was triggered by afterChildren and protectedKeys
|
||||
* had been set to true in the meantime.
|
||||
*/
|
||||
function shouldBlockAnimation({ protectedKeys, needsAnimating }, key) {
|
||||
const shouldBlock = protectedKeys.hasOwnProperty(key) && needsAnimating[key] !== true;
|
||||
needsAnimating[key] = false;
|
||||
return shouldBlock;
|
||||
}
|
||||
function animateTarget(visualElement, targetAndTransition, { delay = 0, transitionOverride, type } = {}) {
|
||||
let { transition = visualElement.getDefaultTransition(), transitionEnd, ...target } = targetAndTransition;
|
||||
if (transitionOverride)
|
||||
transition = transitionOverride;
|
||||
const animations = [];
|
||||
const animationTypeState = type &&
|
||||
visualElement.animationState &&
|
||||
visualElement.animationState.getState()[type];
|
||||
for (const key in target) {
|
||||
const value = visualElement.getValue(key, visualElement.latestValues[key] ?? null);
|
||||
const valueTarget = target[key];
|
||||
if (valueTarget === undefined ||
|
||||
(animationTypeState &&
|
||||
shouldBlockAnimation(animationTypeState, key))) {
|
||||
continue;
|
||||
}
|
||||
const valueTransition = {
|
||||
delay,
|
||||
...getValueTransition(transition || {}, key),
|
||||
};
|
||||
/**
|
||||
* If the value is already at the defined target, skip the animation.
|
||||
*/
|
||||
const currentValue = value.get();
|
||||
if (currentValue !== undefined &&
|
||||
!value.isAnimating &&
|
||||
!Array.isArray(valueTarget) &&
|
||||
valueTarget === currentValue &&
|
||||
!valueTransition.velocity) {
|
||||
continue;
|
||||
}
|
||||
/**
|
||||
* If this is the first time a value is being animated, check
|
||||
* to see if we're handling off from an existing animation.
|
||||
*/
|
||||
let isHandoff = false;
|
||||
if (window.MotionHandoffAnimation) {
|
||||
const appearId = getOptimisedAppearId(visualElement);
|
||||
if (appearId) {
|
||||
const startTime = window.MotionHandoffAnimation(appearId, key, frame);
|
||||
if (startTime !== null) {
|
||||
valueTransition.startTime = startTime;
|
||||
isHandoff = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
addValueToWillChange(visualElement, key);
|
||||
value.start(animateMotionValue(key, value, valueTarget, visualElement.shouldReduceMotion && positionalKeys.has(key)
|
||||
? { type: false }
|
||||
: valueTransition, visualElement, isHandoff));
|
||||
const animation = value.animation;
|
||||
if (animation) {
|
||||
animations.push(animation);
|
||||
}
|
||||
}
|
||||
if (transitionEnd) {
|
||||
Promise.all(animations).then(() => {
|
||||
frame.update(() => {
|
||||
transitionEnd && setTarget(visualElement, transitionEnd);
|
||||
});
|
||||
});
|
||||
}
|
||||
return animations;
|
||||
}
|
||||
|
||||
export { animateTarget };
|
||||
Reference in New Issue
Block a user