first commit
This commit is contained in:
88
node_modules/framer-motion/dist/es/projection/animation/mix-values.mjs
generated
vendored
Normal file
88
node_modules/framer-motion/dist/es/projection/animation/mix-values.mjs
generated
vendored
Normal file
@@ -0,0 +1,88 @@
|
||||
import { mixNumber, percent, px } from 'motion-dom';
|
||||
import { progress, circOut, noop } from 'motion-utils';
|
||||
|
||||
const borders = ["TopLeft", "TopRight", "BottomLeft", "BottomRight"];
|
||||
const numBorders = borders.length;
|
||||
const asNumber = (value) => typeof value === "string" ? parseFloat(value) : value;
|
||||
const isPx = (value) => typeof value === "number" || px.test(value);
|
||||
function mixValues(target, follow, lead, progress, shouldCrossfadeOpacity, isOnlyMember) {
|
||||
if (shouldCrossfadeOpacity) {
|
||||
target.opacity = mixNumber(0, lead.opacity ?? 1, easeCrossfadeIn(progress));
|
||||
target.opacityExit = mixNumber(follow.opacity ?? 1, 0, easeCrossfadeOut(progress));
|
||||
}
|
||||
else if (isOnlyMember) {
|
||||
target.opacity = mixNumber(follow.opacity ?? 1, lead.opacity ?? 1, progress);
|
||||
}
|
||||
/**
|
||||
* Mix border radius
|
||||
*/
|
||||
for (let i = 0; i < numBorders; i++) {
|
||||
const borderLabel = `border${borders[i]}Radius`;
|
||||
let followRadius = getRadius(follow, borderLabel);
|
||||
let leadRadius = getRadius(lead, borderLabel);
|
||||
if (followRadius === undefined && leadRadius === undefined)
|
||||
continue;
|
||||
followRadius || (followRadius = 0);
|
||||
leadRadius || (leadRadius = 0);
|
||||
const canMix = followRadius === 0 ||
|
||||
leadRadius === 0 ||
|
||||
isPx(followRadius) === isPx(leadRadius);
|
||||
if (canMix) {
|
||||
target[borderLabel] = Math.max(mixNumber(asNumber(followRadius), asNumber(leadRadius), progress), 0);
|
||||
if (percent.test(leadRadius) || percent.test(followRadius)) {
|
||||
target[borderLabel] += "%";
|
||||
}
|
||||
}
|
||||
else {
|
||||
target[borderLabel] = leadRadius;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Mix rotation
|
||||
*/
|
||||
if (follow.rotate || lead.rotate) {
|
||||
target.rotate = mixNumber(follow.rotate || 0, lead.rotate || 0, progress);
|
||||
}
|
||||
}
|
||||
function getRadius(values, radiusName) {
|
||||
return values[radiusName] !== undefined
|
||||
? values[radiusName]
|
||||
: values.borderRadius;
|
||||
}
|
||||
// /**
|
||||
// * We only want to mix the background color if there's a follow element
|
||||
// * that we're not crossfading opacity between. For instance with switch
|
||||
// * AnimateSharedLayout animations, this helps the illusion of a continuous
|
||||
// * element being animated but also cuts down on the number of paints triggered
|
||||
// * for elements where opacity is doing that work for us.
|
||||
// */
|
||||
// if (
|
||||
// !hasFollowElement &&
|
||||
// latestLeadValues.backgroundColor &&
|
||||
// latestFollowValues.backgroundColor
|
||||
// ) {
|
||||
// /**
|
||||
// * This isn't ideal performance-wise as mixColor is creating a new function every frame.
|
||||
// * We could probably create a mixer that runs at the start of the animation but
|
||||
// * the idea behind the crossfader is that it runs dynamically between two potentially
|
||||
// * changing targets (ie opacity or borderRadius may be animating independently via variants)
|
||||
// */
|
||||
// leadState.backgroundColor = followState.backgroundColor = mixColor(
|
||||
// latestFollowValues.backgroundColor as string,
|
||||
// latestLeadValues.backgroundColor as string
|
||||
// )(p)
|
||||
// }
|
||||
const easeCrossfadeIn = /*@__PURE__*/ compress(0, 0.5, circOut);
|
||||
const easeCrossfadeOut = /*@__PURE__*/ compress(0.5, 0.95, noop);
|
||||
function compress(min, max, easing) {
|
||||
return (p) => {
|
||||
// Could replace ifs with clamp
|
||||
if (p < min)
|
||||
return 0;
|
||||
if (p > max)
|
||||
return 1;
|
||||
return easing(progress(min, max, p));
|
||||
};
|
||||
}
|
||||
|
||||
export { mixValues };
|
||||
Reference in New Issue
Block a user