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node_modules/framer-motion/dist/es/render/utils/motion-values.mjs
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50
node_modules/framer-motion/dist/es/render/utils/motion-values.mjs
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import { isMotionValue, motionValue } from 'motion-dom';
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function updateMotionValuesFromProps(element, next, prev) {
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for (const key in next) {
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const nextValue = next[key];
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const prevValue = prev[key];
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if (isMotionValue(nextValue)) {
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/**
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* If this is a motion value found in props or style, we want to add it
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* to our visual element's motion value map.
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*/
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element.addValue(key, nextValue);
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}
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else if (isMotionValue(prevValue)) {
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/**
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* If we're swapping from a motion value to a static value,
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* create a new motion value from that
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*/
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element.addValue(key, motionValue(nextValue, { owner: element }));
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}
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else if (prevValue !== nextValue) {
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/**
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* If this is a flat value that has changed, update the motion value
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* or create one if it doesn't exist. We only want to do this if we're
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* not handling the value with our animation state.
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*/
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if (element.hasValue(key)) {
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const existingValue = element.getValue(key);
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if (existingValue.liveStyle === true) {
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existingValue.jump(nextValue);
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}
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else if (!existingValue.hasAnimated) {
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existingValue.set(nextValue);
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}
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}
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else {
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const latestValue = element.getStaticValue(key);
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element.addValue(key, motionValue(latestValue !== undefined ? latestValue : nextValue, { owner: element }));
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}
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}
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}
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// Handle removed values
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for (const key in prev) {
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if (next[key] === undefined)
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element.removeValue(key);
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}
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return next;
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}
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export { updateMotionValuesFromProps };
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