first commit
This commit is contained in:
178
node_modules/motion-dom/dist/es/animation/AsyncMotionValueAnimation.mjs
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178
node_modules/motion-dom/dist/es/animation/AsyncMotionValueAnimation.mjs
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import { MotionGlobalConfig, noop } from 'motion-utils';
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import { time } from '../frameloop/sync-time.mjs';
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import { JSAnimation } from './JSAnimation.mjs';
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import { getFinalKeyframe } from './keyframes/get-final.mjs';
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import { KeyframeResolver, flushKeyframeResolvers } from './keyframes/KeyframesResolver.mjs';
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import { NativeAnimationExtended } from './NativeAnimationExtended.mjs';
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import { canAnimate } from './utils/can-animate.mjs';
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import { makeAnimationInstant } from './utils/make-animation-instant.mjs';
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import { WithPromise } from './utils/WithPromise.mjs';
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import { supportsBrowserAnimation } from './waapi/supports/waapi.mjs';
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/**
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* Maximum time allowed between an animation being created and it being
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* resolved for us to use the latter as the start time.
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*
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* This is to ensure that while we prefer to "start" an animation as soon
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* as it's triggered, we also want to avoid a visual jump if there's a big delay
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* between these two moments.
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*/
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const MAX_RESOLVE_DELAY = 40;
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class AsyncMotionValueAnimation extends WithPromise {
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constructor({ autoplay = true, delay = 0, type = "keyframes", repeat = 0, repeatDelay = 0, repeatType = "loop", keyframes, name, motionValue, element, ...options }) {
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super();
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/**
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* Bound to support return animation.stop pattern
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*/
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this.stop = () => {
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if (this._animation) {
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this._animation.stop();
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this.stopTimeline?.();
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}
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this.keyframeResolver?.cancel();
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};
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this.createdAt = time.now();
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const optionsWithDefaults = {
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autoplay,
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delay,
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type,
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repeat,
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repeatDelay,
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repeatType,
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name,
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motionValue,
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element,
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...options,
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};
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const KeyframeResolver$1 = element?.KeyframeResolver || KeyframeResolver;
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this.keyframeResolver = new KeyframeResolver$1(keyframes, (resolvedKeyframes, finalKeyframe, forced) => this.onKeyframesResolved(resolvedKeyframes, finalKeyframe, optionsWithDefaults, !forced), name, motionValue, element);
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this.keyframeResolver?.scheduleResolve();
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}
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onKeyframesResolved(keyframes, finalKeyframe, options, sync) {
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this.keyframeResolver = undefined;
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const { name, type, velocity, delay, isHandoff, onUpdate } = options;
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this.resolvedAt = time.now();
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/**
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* If we can't animate this value with the resolved keyframes
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* then we should complete it immediately.
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*/
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if (!canAnimate(keyframes, name, type, velocity)) {
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if (MotionGlobalConfig.instantAnimations || !delay) {
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onUpdate?.(getFinalKeyframe(keyframes, options, finalKeyframe));
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}
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keyframes[0] = keyframes[keyframes.length - 1];
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makeAnimationInstant(options);
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options.repeat = 0;
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}
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/**
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* Resolve startTime for the animation.
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*
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* This method uses the createdAt and resolvedAt to calculate the
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* animation startTime. *Ideally*, we would use the createdAt time as t=0
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* as the following frame would then be the first frame of the animation in
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* progress, which would feel snappier.
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*
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* However, if there's a delay (main thread work) between the creation of
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* the animation and the first commited frame, we prefer to use resolvedAt
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* to avoid a sudden jump into the animation.
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*/
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const startTime = sync
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? !this.resolvedAt
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? this.createdAt
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: this.resolvedAt - this.createdAt > MAX_RESOLVE_DELAY
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? this.resolvedAt
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: this.createdAt
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: undefined;
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const resolvedOptions = {
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startTime,
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finalKeyframe,
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...options,
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keyframes,
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};
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/**
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* Animate via WAAPI if possible. If this is a handoff animation, the optimised animation will be running via
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* WAAPI. Therefore, this animation must be JS to ensure it runs "under" the
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* optimised animation.
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*/
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const animation = !isHandoff && supportsBrowserAnimation(resolvedOptions)
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? new NativeAnimationExtended({
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...resolvedOptions,
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element: resolvedOptions.motionValue.owner.current,
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})
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: new JSAnimation(resolvedOptions);
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animation.finished.then(() => this.notifyFinished()).catch(noop);
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if (this.pendingTimeline) {
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this.stopTimeline = animation.attachTimeline(this.pendingTimeline);
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this.pendingTimeline = undefined;
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}
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this._animation = animation;
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}
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get finished() {
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if (!this._animation) {
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return this._finished;
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}
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else {
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return this.animation.finished;
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}
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}
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then(onResolve, _onReject) {
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return this.finished.finally(onResolve).then(() => { });
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}
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get animation() {
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if (!this._animation) {
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this.keyframeResolver?.resume();
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flushKeyframeResolvers();
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}
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return this._animation;
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}
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get duration() {
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return this.animation.duration;
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}
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get iterationDuration() {
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return this.animation.iterationDuration;
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}
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get time() {
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return this.animation.time;
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}
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set time(newTime) {
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this.animation.time = newTime;
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}
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get speed() {
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return this.animation.speed;
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}
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get state() {
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return this.animation.state;
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}
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set speed(newSpeed) {
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this.animation.speed = newSpeed;
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}
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get startTime() {
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return this.animation.startTime;
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}
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attachTimeline(timeline) {
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if (this._animation) {
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this.stopTimeline = this.animation.attachTimeline(timeline);
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}
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else {
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this.pendingTimeline = timeline;
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}
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return () => this.stop();
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}
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play() {
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this.animation.play();
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}
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pause() {
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this.animation.pause();
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}
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complete() {
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this.animation.complete();
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}
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cancel() {
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if (this._animation) {
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this.animation.cancel();
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}
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this.keyframeResolver?.cancel();
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}
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}
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export { AsyncMotionValueAnimation };
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81
node_modules/motion-dom/dist/es/animation/GroupAnimation.mjs
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81
node_modules/motion-dom/dist/es/animation/GroupAnimation.mjs
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class GroupAnimation {
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constructor(animations) {
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// Bound to accomadate common `return animation.stop` pattern
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this.stop = () => this.runAll("stop");
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this.animations = animations.filter(Boolean);
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}
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get finished() {
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return Promise.all(this.animations.map((animation) => animation.finished));
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}
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/**
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* TODO: Filter out cancelled or stopped animations before returning
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*/
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getAll(propName) {
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return this.animations[0][propName];
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}
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setAll(propName, newValue) {
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for (let i = 0; i < this.animations.length; i++) {
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this.animations[i][propName] = newValue;
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}
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}
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attachTimeline(timeline) {
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const subscriptions = this.animations.map((animation) => animation.attachTimeline(timeline));
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return () => {
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subscriptions.forEach((cancel, i) => {
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cancel && cancel();
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this.animations[i].stop();
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});
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};
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}
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get time() {
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return this.getAll("time");
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}
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set time(time) {
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this.setAll("time", time);
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}
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get speed() {
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return this.getAll("speed");
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}
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set speed(speed) {
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this.setAll("speed", speed);
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}
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get state() {
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return this.getAll("state");
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}
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get startTime() {
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return this.getAll("startTime");
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}
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get duration() {
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return getMax(this.animations, "duration");
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}
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get iterationDuration() {
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return getMax(this.animations, "iterationDuration");
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}
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runAll(methodName) {
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this.animations.forEach((controls) => controls[methodName]());
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}
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play() {
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this.runAll("play");
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}
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pause() {
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this.runAll("pause");
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}
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cancel() {
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this.runAll("cancel");
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}
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complete() {
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this.runAll("complete");
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}
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}
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function getMax(animations, propName) {
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let max = 0;
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for (let i = 0; i < animations.length; i++) {
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const value = animations[i][propName];
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if (value !== null && value > max) {
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max = value;
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}
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}
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return max;
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}
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export { GroupAnimation };
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9
node_modules/motion-dom/dist/es/animation/GroupAnimationWithThen.mjs
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vendored
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9
node_modules/motion-dom/dist/es/animation/GroupAnimationWithThen.mjs
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@@ -0,0 +1,9 @@
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import { GroupAnimation } from './GroupAnimation.mjs';
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class GroupAnimationWithThen extends GroupAnimation {
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then(onResolve, _onReject) {
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return this.finished.finally(onResolve).then(() => { });
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}
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}
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export { GroupAnimationWithThen };
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349
node_modules/motion-dom/dist/es/animation/JSAnimation.mjs
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349
node_modules/motion-dom/dist/es/animation/JSAnimation.mjs
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@@ -0,0 +1,349 @@
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import { invariant, pipe, clamp, millisecondsToSeconds, secondsToMilliseconds } from 'motion-utils';
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import { time } from '../frameloop/sync-time.mjs';
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import { activeAnimations } from '../stats/animation-count.mjs';
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import { mix } from '../utils/mix/index.mjs';
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import { frameloopDriver } from './drivers/frame.mjs';
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import { inertia } from './generators/inertia.mjs';
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||||
import { keyframes } from './generators/keyframes.mjs';
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import { calcGeneratorDuration } from './generators/utils/calc-duration.mjs';
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import { getFinalKeyframe } from './keyframes/get-final.mjs';
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import { replaceTransitionType } from './utils/replace-transition-type.mjs';
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import { WithPromise } from './utils/WithPromise.mjs';
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const percentToProgress = (percent) => percent / 100;
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class JSAnimation extends WithPromise {
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constructor(options) {
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||||
super();
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this.state = "idle";
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this.startTime = null;
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this.isStopped = false;
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/**
|
||||
* The current time of the animation.
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*/
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this.currentTime = 0;
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/**
|
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* The time at which the animation was paused.
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||||
*/
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this.holdTime = null;
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/**
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||||
* Playback speed as a factor. 0 would be stopped, -1 reverse and 2 double speed.
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||||
*/
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||||
this.playbackSpeed = 1;
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||||
/**
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||||
* This method is bound to the instance to fix a pattern where
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||||
* animation.stop is returned as a reference from a useEffect.
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||||
*/
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this.stop = () => {
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||||
const { motionValue } = this.options;
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||||
if (motionValue && motionValue.updatedAt !== time.now()) {
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||||
this.tick(time.now());
|
||||
}
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||||
this.isStopped = true;
|
||||
if (this.state === "idle")
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||||
return;
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this.teardown();
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||||
this.options.onStop?.();
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||||
};
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||||
activeAnimations.mainThread++;
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this.options = options;
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||||
this.initAnimation();
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||||
this.play();
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||||
if (options.autoplay === false)
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this.pause();
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||||
}
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initAnimation() {
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||||
const { options } = this;
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replaceTransitionType(options);
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const { type = keyframes, repeat = 0, repeatDelay = 0, repeatType, velocity = 0, } = options;
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let { keyframes: keyframes$1 } = options;
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||||
const generatorFactory = type || keyframes;
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if (process.env.NODE_ENV !== "production" &&
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||||
generatorFactory !== keyframes) {
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||||
invariant(keyframes$1.length <= 2, `Only two keyframes currently supported with spring and inertia animations. Trying to animate ${keyframes$1}`, "spring-two-frames");
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||||
}
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if (generatorFactory !== keyframes &&
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||||
typeof keyframes$1[0] !== "number") {
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this.mixKeyframes = pipe(percentToProgress, mix(keyframes$1[0], keyframes$1[1]));
|
||||
keyframes$1 = [0, 100];
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||||
}
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const generator = generatorFactory({ ...options, keyframes: keyframes$1 });
|
||||
/**
|
||||
* If we have a mirror repeat type we need to create a second generator that outputs the
|
||||
* mirrored (not reversed) animation and later ping pong between the two generators.
|
||||
*/
|
||||
if (repeatType === "mirror") {
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||||
this.mirroredGenerator = generatorFactory({
|
||||
...options,
|
||||
keyframes: [...keyframes$1].reverse(),
|
||||
velocity: -velocity,
|
||||
});
|
||||
}
|
||||
/**
|
||||
* If duration is undefined and we have repeat options,
|
||||
* we need to calculate a duration from the generator.
|
||||
*
|
||||
* We set it to the generator itself to cache the duration.
|
||||
* Any timeline resolver will need to have already precalculated
|
||||
* the duration by this step.
|
||||
*/
|
||||
if (generator.calculatedDuration === null) {
|
||||
generator.calculatedDuration = calcGeneratorDuration(generator);
|
||||
}
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||||
const { calculatedDuration } = generator;
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||||
this.calculatedDuration = calculatedDuration;
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||||
this.resolvedDuration = calculatedDuration + repeatDelay;
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||||
this.totalDuration = this.resolvedDuration * (repeat + 1) - repeatDelay;
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||||
this.generator = generator;
|
||||
}
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||||
updateTime(timestamp) {
|
||||
const animationTime = Math.round(timestamp - this.startTime) * this.playbackSpeed;
|
||||
// Update currentTime
|
||||
if (this.holdTime !== null) {
|
||||
this.currentTime = this.holdTime;
|
||||
}
|
||||
else {
|
||||
// Rounding the time because floating point arithmetic is not always accurate, e.g. 3000.367 - 1000.367 =
|
||||
// 2000.0000000000002. This is a problem when we are comparing the currentTime with the duration, for
|
||||
// example.
|
||||
this.currentTime = animationTime;
|
||||
}
|
||||
}
|
||||
tick(timestamp, sample = false) {
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||||
const { generator, totalDuration, mixKeyframes, mirroredGenerator, resolvedDuration, calculatedDuration, } = this;
|
||||
if (this.startTime === null)
|
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return generator.next(0);
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||||
const { delay = 0, keyframes, repeat, repeatType, repeatDelay, type, onUpdate, finalKeyframe, } = this.options;
|
||||
/**
|
||||
* requestAnimationFrame timestamps can come through as lower than
|
||||
* the startTime as set by performance.now(). Here we prevent this,
|
||||
* though in the future it could be possible to make setting startTime
|
||||
* a pending operation that gets resolved here.
|
||||
*/
|
||||
if (this.speed > 0) {
|
||||
this.startTime = Math.min(this.startTime, timestamp);
|
||||
}
|
||||
else if (this.speed < 0) {
|
||||
this.startTime = Math.min(timestamp - totalDuration / this.speed, this.startTime);
|
||||
}
|
||||
if (sample) {
|
||||
this.currentTime = timestamp;
|
||||
}
|
||||
else {
|
||||
this.updateTime(timestamp);
|
||||
}
|
||||
// Rebase on delay
|
||||
const timeWithoutDelay = this.currentTime - delay * (this.playbackSpeed >= 0 ? 1 : -1);
|
||||
const isInDelayPhase = this.playbackSpeed >= 0
|
||||
? timeWithoutDelay < 0
|
||||
: timeWithoutDelay > totalDuration;
|
||||
this.currentTime = Math.max(timeWithoutDelay, 0);
|
||||
// If this animation has finished, set the current time to the total duration.
|
||||
if (this.state === "finished" && this.holdTime === null) {
|
||||
this.currentTime = totalDuration;
|
||||
}
|
||||
let elapsed = this.currentTime;
|
||||
let frameGenerator = generator;
|
||||
if (repeat) {
|
||||
/**
|
||||
* Get the current progress (0-1) of the animation. If t is >
|
||||
* than duration we'll get values like 2.5 (midway through the
|
||||
* third iteration)
|
||||
*/
|
||||
const progress = Math.min(this.currentTime, totalDuration) / resolvedDuration;
|
||||
/**
|
||||
* Get the current iteration (0 indexed). For instance the floor of
|
||||
* 2.5 is 2.
|
||||
*/
|
||||
let currentIteration = Math.floor(progress);
|
||||
/**
|
||||
* Get the current progress of the iteration by taking the remainder
|
||||
* so 2.5 is 0.5 through iteration 2
|
||||
*/
|
||||
let iterationProgress = progress % 1.0;
|
||||
/**
|
||||
* If iteration progress is 1 we count that as the end
|
||||
* of the previous iteration.
|
||||
*/
|
||||
if (!iterationProgress && progress >= 1) {
|
||||
iterationProgress = 1;
|
||||
}
|
||||
iterationProgress === 1 && currentIteration--;
|
||||
currentIteration = Math.min(currentIteration, repeat + 1);
|
||||
/**
|
||||
* Reverse progress if we're not running in "normal" direction
|
||||
*/
|
||||
const isOddIteration = Boolean(currentIteration % 2);
|
||||
if (isOddIteration) {
|
||||
if (repeatType === "reverse") {
|
||||
iterationProgress = 1 - iterationProgress;
|
||||
if (repeatDelay) {
|
||||
iterationProgress -= repeatDelay / resolvedDuration;
|
||||
}
|
||||
}
|
||||
else if (repeatType === "mirror") {
|
||||
frameGenerator = mirroredGenerator;
|
||||
}
|
||||
}
|
||||
elapsed = clamp(0, 1, iterationProgress) * resolvedDuration;
|
||||
}
|
||||
/**
|
||||
* If we're in negative time, set state as the initial keyframe.
|
||||
* This prevents delay: x, duration: 0 animations from finishing
|
||||
* instantly.
|
||||
*/
|
||||
const state = isInDelayPhase
|
||||
? { done: false, value: keyframes[0] }
|
||||
: frameGenerator.next(elapsed);
|
||||
if (mixKeyframes) {
|
||||
state.value = mixKeyframes(state.value);
|
||||
}
|
||||
let { done } = state;
|
||||
if (!isInDelayPhase && calculatedDuration !== null) {
|
||||
done =
|
||||
this.playbackSpeed >= 0
|
||||
? this.currentTime >= totalDuration
|
||||
: this.currentTime <= 0;
|
||||
}
|
||||
const isAnimationFinished = this.holdTime === null &&
|
||||
(this.state === "finished" || (this.state === "running" && done));
|
||||
// TODO: The exception for inertia could be cleaner here
|
||||
if (isAnimationFinished && type !== inertia) {
|
||||
state.value = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);
|
||||
}
|
||||
if (onUpdate) {
|
||||
onUpdate(state.value);
|
||||
}
|
||||
if (isAnimationFinished) {
|
||||
this.finish();
|
||||
}
|
||||
return state;
|
||||
}
|
||||
/**
|
||||
* Allows the returned animation to be awaited or promise-chained. Currently
|
||||
* resolves when the animation finishes at all but in a future update could/should
|
||||
* reject if its cancels.
|
||||
*/
|
||||
then(resolve, reject) {
|
||||
return this.finished.then(resolve, reject);
|
||||
}
|
||||
get duration() {
|
||||
return millisecondsToSeconds(this.calculatedDuration);
|
||||
}
|
||||
get iterationDuration() {
|
||||
const { delay = 0 } = this.options || {};
|
||||
return this.duration + millisecondsToSeconds(delay);
|
||||
}
|
||||
get time() {
|
||||
return millisecondsToSeconds(this.currentTime);
|
||||
}
|
||||
set time(newTime) {
|
||||
newTime = secondsToMilliseconds(newTime);
|
||||
this.currentTime = newTime;
|
||||
if (this.startTime === null ||
|
||||
this.holdTime !== null ||
|
||||
this.playbackSpeed === 0) {
|
||||
this.holdTime = newTime;
|
||||
}
|
||||
else if (this.driver) {
|
||||
this.startTime = this.driver.now() - newTime / this.playbackSpeed;
|
||||
}
|
||||
this.driver?.start(false);
|
||||
}
|
||||
get speed() {
|
||||
return this.playbackSpeed;
|
||||
}
|
||||
set speed(newSpeed) {
|
||||
this.updateTime(time.now());
|
||||
const hasChanged = this.playbackSpeed !== newSpeed;
|
||||
this.playbackSpeed = newSpeed;
|
||||
if (hasChanged) {
|
||||
this.time = millisecondsToSeconds(this.currentTime);
|
||||
}
|
||||
}
|
||||
play() {
|
||||
if (this.isStopped)
|
||||
return;
|
||||
const { driver = frameloopDriver, startTime } = this.options;
|
||||
if (!this.driver) {
|
||||
this.driver = driver((timestamp) => this.tick(timestamp));
|
||||
}
|
||||
this.options.onPlay?.();
|
||||
const now = this.driver.now();
|
||||
if (this.state === "finished") {
|
||||
this.updateFinished();
|
||||
this.startTime = now;
|
||||
}
|
||||
else if (this.holdTime !== null) {
|
||||
this.startTime = now - this.holdTime;
|
||||
}
|
||||
else if (!this.startTime) {
|
||||
this.startTime = startTime ?? now;
|
||||
}
|
||||
if (this.state === "finished" && this.speed < 0) {
|
||||
this.startTime += this.calculatedDuration;
|
||||
}
|
||||
this.holdTime = null;
|
||||
/**
|
||||
* Set playState to running only after we've used it in
|
||||
* the previous logic.
|
||||
*/
|
||||
this.state = "running";
|
||||
this.driver.start();
|
||||
}
|
||||
pause() {
|
||||
this.state = "paused";
|
||||
this.updateTime(time.now());
|
||||
this.holdTime = this.currentTime;
|
||||
}
|
||||
complete() {
|
||||
if (this.state !== "running") {
|
||||
this.play();
|
||||
}
|
||||
this.state = "finished";
|
||||
this.holdTime = null;
|
||||
}
|
||||
finish() {
|
||||
this.notifyFinished();
|
||||
this.teardown();
|
||||
this.state = "finished";
|
||||
this.options.onComplete?.();
|
||||
}
|
||||
cancel() {
|
||||
this.holdTime = null;
|
||||
this.startTime = 0;
|
||||
this.tick(0);
|
||||
this.teardown();
|
||||
this.options.onCancel?.();
|
||||
}
|
||||
teardown() {
|
||||
this.state = "idle";
|
||||
this.stopDriver();
|
||||
this.startTime = this.holdTime = null;
|
||||
activeAnimations.mainThread--;
|
||||
}
|
||||
stopDriver() {
|
||||
if (!this.driver)
|
||||
return;
|
||||
this.driver.stop();
|
||||
this.driver = undefined;
|
||||
}
|
||||
sample(sampleTime) {
|
||||
this.startTime = 0;
|
||||
return this.tick(sampleTime, true);
|
||||
}
|
||||
attachTimeline(timeline) {
|
||||
if (this.options.allowFlatten) {
|
||||
this.options.type = "keyframes";
|
||||
this.options.ease = "linear";
|
||||
this.initAnimation();
|
||||
}
|
||||
this.driver?.stop();
|
||||
return timeline.observe(this);
|
||||
}
|
||||
}
|
||||
// Legacy function support
|
||||
function animateValue(options) {
|
||||
return new JSAnimation(options);
|
||||
}
|
||||
|
||||
export { JSAnimation, animateValue };
|
||||
160
node_modules/motion-dom/dist/es/animation/NativeAnimation.mjs
generated
vendored
Normal file
160
node_modules/motion-dom/dist/es/animation/NativeAnimation.mjs
generated
vendored
Normal file
@@ -0,0 +1,160 @@
|
||||
import { invariant, millisecondsToSeconds, secondsToMilliseconds, noop } from 'motion-utils';
|
||||
import { setStyle } from '../render/dom/style-set.mjs';
|
||||
import { supportsScrollTimeline } from '../utils/supports/scroll-timeline.mjs';
|
||||
import { getFinalKeyframe } from './keyframes/get-final.mjs';
|
||||
import { WithPromise } from './utils/WithPromise.mjs';
|
||||
import { startWaapiAnimation } from './waapi/start-waapi-animation.mjs';
|
||||
import { applyGeneratorOptions } from './waapi/utils/apply-generator.mjs';
|
||||
|
||||
/**
|
||||
* NativeAnimation implements AnimationPlaybackControls for the browser's Web Animations API.
|
||||
*/
|
||||
class NativeAnimation extends WithPromise {
|
||||
constructor(options) {
|
||||
super();
|
||||
this.finishedTime = null;
|
||||
this.isStopped = false;
|
||||
if (!options)
|
||||
return;
|
||||
const { element, name, keyframes, pseudoElement, allowFlatten = false, finalKeyframe, onComplete, } = options;
|
||||
this.isPseudoElement = Boolean(pseudoElement);
|
||||
this.allowFlatten = allowFlatten;
|
||||
this.options = options;
|
||||
invariant(typeof options.type !== "string", `Mini animate() doesn't support "type" as a string.`, "mini-spring");
|
||||
const transition = applyGeneratorOptions(options);
|
||||
this.animation = startWaapiAnimation(element, name, keyframes, transition, pseudoElement);
|
||||
if (transition.autoplay === false) {
|
||||
this.animation.pause();
|
||||
}
|
||||
this.animation.onfinish = () => {
|
||||
this.finishedTime = this.time;
|
||||
if (!pseudoElement) {
|
||||
const keyframe = getFinalKeyframe(keyframes, this.options, finalKeyframe, this.speed);
|
||||
if (this.updateMotionValue) {
|
||||
this.updateMotionValue(keyframe);
|
||||
}
|
||||
else {
|
||||
/**
|
||||
* If we can, we want to commit the final style as set by the user,
|
||||
* rather than the computed keyframe value supplied by the animation.
|
||||
*/
|
||||
setStyle(element, name, keyframe);
|
||||
}
|
||||
this.animation.cancel();
|
||||
}
|
||||
onComplete?.();
|
||||
this.notifyFinished();
|
||||
};
|
||||
}
|
||||
play() {
|
||||
if (this.isStopped)
|
||||
return;
|
||||
this.animation.play();
|
||||
if (this.state === "finished") {
|
||||
this.updateFinished();
|
||||
}
|
||||
}
|
||||
pause() {
|
||||
this.animation.pause();
|
||||
}
|
||||
complete() {
|
||||
this.animation.finish?.();
|
||||
}
|
||||
cancel() {
|
||||
try {
|
||||
this.animation.cancel();
|
||||
}
|
||||
catch (e) { }
|
||||
}
|
||||
stop() {
|
||||
if (this.isStopped)
|
||||
return;
|
||||
this.isStopped = true;
|
||||
const { state } = this;
|
||||
if (state === "idle" || state === "finished") {
|
||||
return;
|
||||
}
|
||||
if (this.updateMotionValue) {
|
||||
this.updateMotionValue();
|
||||
}
|
||||
else {
|
||||
this.commitStyles();
|
||||
}
|
||||
if (!this.isPseudoElement)
|
||||
this.cancel();
|
||||
}
|
||||
/**
|
||||
* WAAPI doesn't natively have any interruption capabilities.
|
||||
*
|
||||
* In this method, we commit styles back to the DOM before cancelling
|
||||
* the animation.
|
||||
*
|
||||
* This is designed to be overridden by NativeAnimationExtended, which
|
||||
* will create a renderless JS animation and sample it twice to calculate
|
||||
* its current value, "previous" value, and therefore allow
|
||||
* Motion to also correctly calculate velocity for any subsequent animation
|
||||
* while deferring the commit until the next animation frame.
|
||||
*/
|
||||
commitStyles() {
|
||||
if (!this.isPseudoElement) {
|
||||
this.animation.commitStyles?.();
|
||||
}
|
||||
}
|
||||
get duration() {
|
||||
const duration = this.animation.effect?.getComputedTiming?.().duration || 0;
|
||||
return millisecondsToSeconds(Number(duration));
|
||||
}
|
||||
get iterationDuration() {
|
||||
const { delay = 0 } = this.options || {};
|
||||
return this.duration + millisecondsToSeconds(delay);
|
||||
}
|
||||
get time() {
|
||||
return millisecondsToSeconds(Number(this.animation.currentTime) || 0);
|
||||
}
|
||||
set time(newTime) {
|
||||
this.finishedTime = null;
|
||||
this.animation.currentTime = secondsToMilliseconds(newTime);
|
||||
}
|
||||
/**
|
||||
* The playback speed of the animation.
|
||||
* 1 = normal speed, 2 = double speed, 0.5 = half speed.
|
||||
*/
|
||||
get speed() {
|
||||
return this.animation.playbackRate;
|
||||
}
|
||||
set speed(newSpeed) {
|
||||
// Allow backwards playback after finishing
|
||||
if (newSpeed < 0)
|
||||
this.finishedTime = null;
|
||||
this.animation.playbackRate = newSpeed;
|
||||
}
|
||||
get state() {
|
||||
return this.finishedTime !== null
|
||||
? "finished"
|
||||
: this.animation.playState;
|
||||
}
|
||||
get startTime() {
|
||||
return Number(this.animation.startTime);
|
||||
}
|
||||
set startTime(newStartTime) {
|
||||
this.animation.startTime = newStartTime;
|
||||
}
|
||||
/**
|
||||
* Attaches a timeline to the animation, for instance the `ScrollTimeline`.
|
||||
*/
|
||||
attachTimeline({ timeline, observe }) {
|
||||
if (this.allowFlatten) {
|
||||
this.animation.effect?.updateTiming({ easing: "linear" });
|
||||
}
|
||||
this.animation.onfinish = null;
|
||||
if (timeline && supportsScrollTimeline()) {
|
||||
this.animation.timeline = timeline;
|
||||
return noop;
|
||||
}
|
||||
else {
|
||||
return observe(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { NativeAnimation };
|
||||
65
node_modules/motion-dom/dist/es/animation/NativeAnimationExtended.mjs
generated
vendored
Normal file
65
node_modules/motion-dom/dist/es/animation/NativeAnimationExtended.mjs
generated
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
import { secondsToMilliseconds } from 'motion-utils';
|
||||
import { JSAnimation } from './JSAnimation.mjs';
|
||||
import { NativeAnimation } from './NativeAnimation.mjs';
|
||||
import { replaceTransitionType } from './utils/replace-transition-type.mjs';
|
||||
import { replaceStringEasing } from './waapi/utils/unsupported-easing.mjs';
|
||||
|
||||
/**
|
||||
* 10ms is chosen here as it strikes a balance between smooth
|
||||
* results (more than one keyframe per frame at 60fps) and
|
||||
* keyframe quantity.
|
||||
*/
|
||||
const sampleDelta = 10; //ms
|
||||
class NativeAnimationExtended extends NativeAnimation {
|
||||
constructor(options) {
|
||||
/**
|
||||
* The base NativeAnimation function only supports a subset
|
||||
* of Motion easings, and WAAPI also only supports some
|
||||
* easing functions via string/cubic-bezier definitions.
|
||||
*
|
||||
* This function replaces those unsupported easing functions
|
||||
* with a JS easing function. This will later get compiled
|
||||
* to a linear() easing function.
|
||||
*/
|
||||
replaceStringEasing(options);
|
||||
/**
|
||||
* Ensure we replace the transition type with a generator function
|
||||
* before passing to WAAPI.
|
||||
*
|
||||
* TODO: Does this have a better home? It could be shared with
|
||||
* JSAnimation.
|
||||
*/
|
||||
replaceTransitionType(options);
|
||||
super(options);
|
||||
if (options.startTime) {
|
||||
this.startTime = options.startTime;
|
||||
}
|
||||
this.options = options;
|
||||
}
|
||||
/**
|
||||
* WAAPI doesn't natively have any interruption capabilities.
|
||||
*
|
||||
* Rather than read commited styles back out of the DOM, we can
|
||||
* create a renderless JS animation and sample it twice to calculate
|
||||
* its current value, "previous" value, and therefore allow
|
||||
* Motion to calculate velocity for any subsequent animation.
|
||||
*/
|
||||
updateMotionValue(value) {
|
||||
const { motionValue, onUpdate, onComplete, element, ...options } = this.options;
|
||||
if (!motionValue)
|
||||
return;
|
||||
if (value !== undefined) {
|
||||
motionValue.set(value);
|
||||
return;
|
||||
}
|
||||
const sampleAnimation = new JSAnimation({
|
||||
...options,
|
||||
autoplay: false,
|
||||
});
|
||||
const sampleTime = secondsToMilliseconds(this.finishedTime ?? this.time);
|
||||
motionValue.setWithVelocity(sampleAnimation.sample(sampleTime - sampleDelta).value, sampleAnimation.sample(sampleTime).value, sampleDelta);
|
||||
sampleAnimation.stop();
|
||||
}
|
||||
}
|
||||
|
||||
export { NativeAnimationExtended };
|
||||
14
node_modules/motion-dom/dist/es/animation/NativeAnimationWrapper.mjs
generated
vendored
Normal file
14
node_modules/motion-dom/dist/es/animation/NativeAnimationWrapper.mjs
generated
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
import { NativeAnimation } from './NativeAnimation.mjs';
|
||||
|
||||
class NativeAnimationWrapper extends NativeAnimation {
|
||||
constructor(animation) {
|
||||
super();
|
||||
this.animation = animation;
|
||||
animation.onfinish = () => {
|
||||
this.finishedTime = this.time;
|
||||
this.notifyFinished();
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
export { NativeAnimationWrapper };
|
||||
17
node_modules/motion-dom/dist/es/animation/drivers/frame.mjs
generated
vendored
Normal file
17
node_modules/motion-dom/dist/es/animation/drivers/frame.mjs
generated
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
import { time } from '../../frameloop/sync-time.mjs';
|
||||
import { frame, cancelFrame, frameData } from '../../frameloop/frame.mjs';
|
||||
|
||||
const frameloopDriver = (update) => {
|
||||
const passTimestamp = ({ timestamp }) => update(timestamp);
|
||||
return {
|
||||
start: (keepAlive = true) => frame.update(passTimestamp, keepAlive),
|
||||
stop: () => cancelFrame(passTimestamp),
|
||||
/**
|
||||
* If we're processing this frame we can use the
|
||||
* framelocked timestamp to keep things in sync.
|
||||
*/
|
||||
now: () => (frameData.isProcessing ? frameData.timestamp : time.now()),
|
||||
};
|
||||
};
|
||||
|
||||
export { frameloopDriver };
|
||||
87
node_modules/motion-dom/dist/es/animation/generators/inertia.mjs
generated
vendored
Normal file
87
node_modules/motion-dom/dist/es/animation/generators/inertia.mjs
generated
vendored
Normal file
@@ -0,0 +1,87 @@
|
||||
import { spring } from './spring/index.mjs';
|
||||
import { calcGeneratorVelocity } from './utils/velocity.mjs';
|
||||
|
||||
function inertia({ keyframes, velocity = 0.0, power = 0.8, timeConstant = 325, bounceDamping = 10, bounceStiffness = 500, modifyTarget, min, max, restDelta = 0.5, restSpeed, }) {
|
||||
const origin = keyframes[0];
|
||||
const state = {
|
||||
done: false,
|
||||
value: origin,
|
||||
};
|
||||
const isOutOfBounds = (v) => (min !== undefined && v < min) || (max !== undefined && v > max);
|
||||
const nearestBoundary = (v) => {
|
||||
if (min === undefined)
|
||||
return max;
|
||||
if (max === undefined)
|
||||
return min;
|
||||
return Math.abs(min - v) < Math.abs(max - v) ? min : max;
|
||||
};
|
||||
let amplitude = power * velocity;
|
||||
const ideal = origin + amplitude;
|
||||
const target = modifyTarget === undefined ? ideal : modifyTarget(ideal);
|
||||
/**
|
||||
* If the target has changed we need to re-calculate the amplitude, otherwise
|
||||
* the animation will start from the wrong position.
|
||||
*/
|
||||
if (target !== ideal)
|
||||
amplitude = target - origin;
|
||||
const calcDelta = (t) => -amplitude * Math.exp(-t / timeConstant);
|
||||
const calcLatest = (t) => target + calcDelta(t);
|
||||
const applyFriction = (t) => {
|
||||
const delta = calcDelta(t);
|
||||
const latest = calcLatest(t);
|
||||
state.done = Math.abs(delta) <= restDelta;
|
||||
state.value = state.done ? target : latest;
|
||||
};
|
||||
/**
|
||||
* Ideally this would resolve for t in a stateless way, we could
|
||||
* do that by always precalculating the animation but as we know
|
||||
* this will be done anyway we can assume that spring will
|
||||
* be discovered during that.
|
||||
*/
|
||||
let timeReachedBoundary;
|
||||
let spring$1;
|
||||
const checkCatchBoundary = (t) => {
|
||||
if (!isOutOfBounds(state.value))
|
||||
return;
|
||||
timeReachedBoundary = t;
|
||||
spring$1 = spring({
|
||||
keyframes: [state.value, nearestBoundary(state.value)],
|
||||
velocity: calcGeneratorVelocity(calcLatest, t, state.value), // TODO: This should be passing * 1000
|
||||
damping: bounceDamping,
|
||||
stiffness: bounceStiffness,
|
||||
restDelta,
|
||||
restSpeed,
|
||||
});
|
||||
};
|
||||
checkCatchBoundary(0);
|
||||
return {
|
||||
calculatedDuration: null,
|
||||
next: (t) => {
|
||||
/**
|
||||
* We need to resolve the friction to figure out if we need a
|
||||
* spring but we don't want to do this twice per frame. So here
|
||||
* we flag if we updated for this frame and later if we did
|
||||
* we can skip doing it again.
|
||||
*/
|
||||
let hasUpdatedFrame = false;
|
||||
if (!spring$1 && timeReachedBoundary === undefined) {
|
||||
hasUpdatedFrame = true;
|
||||
applyFriction(t);
|
||||
checkCatchBoundary(t);
|
||||
}
|
||||
/**
|
||||
* If we have a spring and the provided t is beyond the moment the friction
|
||||
* animation crossed the min/max boundary, use the spring.
|
||||
*/
|
||||
if (timeReachedBoundary !== undefined && t >= timeReachedBoundary) {
|
||||
return spring$1.next(t - timeReachedBoundary);
|
||||
}
|
||||
else {
|
||||
!hasUpdatedFrame && applyFriction(t);
|
||||
return state;
|
||||
}
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export { inertia };
|
||||
49
node_modules/motion-dom/dist/es/animation/generators/keyframes.mjs
generated
vendored
Normal file
49
node_modules/motion-dom/dist/es/animation/generators/keyframes.mjs
generated
vendored
Normal file
@@ -0,0 +1,49 @@
|
||||
import { easeInOut, isEasingArray, easingDefinitionToFunction } from 'motion-utils';
|
||||
import { interpolate } from '../../utils/interpolate.mjs';
|
||||
import { defaultOffset } from '../keyframes/offsets/default.mjs';
|
||||
import { convertOffsetToTimes } from '../keyframes/offsets/time.mjs';
|
||||
|
||||
function defaultEasing(values, easing) {
|
||||
return values.map(() => easing || easeInOut).splice(0, values.length - 1);
|
||||
}
|
||||
function keyframes({ duration = 300, keyframes: keyframeValues, times, ease = "easeInOut", }) {
|
||||
/**
|
||||
* Easing functions can be externally defined as strings. Here we convert them
|
||||
* into actual functions.
|
||||
*/
|
||||
const easingFunctions = isEasingArray(ease)
|
||||
? ease.map(easingDefinitionToFunction)
|
||||
: easingDefinitionToFunction(ease);
|
||||
/**
|
||||
* This is the Iterator-spec return value. We ensure it's mutable rather than using a generator
|
||||
* to reduce GC during animation.
|
||||
*/
|
||||
const state = {
|
||||
done: false,
|
||||
value: keyframeValues[0],
|
||||
};
|
||||
/**
|
||||
* Create a times array based on the provided 0-1 offsets
|
||||
*/
|
||||
const absoluteTimes = convertOffsetToTimes(
|
||||
// Only use the provided offsets if they're the correct length
|
||||
// TODO Maybe we should warn here if there's a length mismatch
|
||||
times && times.length === keyframeValues.length
|
||||
? times
|
||||
: defaultOffset(keyframeValues), duration);
|
||||
const mapTimeToKeyframe = interpolate(absoluteTimes, keyframeValues, {
|
||||
ease: Array.isArray(easingFunctions)
|
||||
? easingFunctions
|
||||
: defaultEasing(keyframeValues, easingFunctions),
|
||||
});
|
||||
return {
|
||||
calculatedDuration: duration,
|
||||
next: (t) => {
|
||||
state.value = mapTimeToKeyframe(t);
|
||||
state.done = t >= duration;
|
||||
return state;
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
export { defaultEasing, keyframes };
|
||||
27
node_modules/motion-dom/dist/es/animation/generators/spring/defaults.mjs
generated
vendored
Normal file
27
node_modules/motion-dom/dist/es/animation/generators/spring/defaults.mjs
generated
vendored
Normal file
@@ -0,0 +1,27 @@
|
||||
const springDefaults = {
|
||||
// Default spring physics
|
||||
stiffness: 100,
|
||||
damping: 10,
|
||||
mass: 1.0,
|
||||
velocity: 0.0,
|
||||
// Default duration/bounce-based options
|
||||
duration: 800, // in ms
|
||||
bounce: 0.3,
|
||||
visualDuration: 0.3, // in seconds
|
||||
// Rest thresholds
|
||||
restSpeed: {
|
||||
granular: 0.01,
|
||||
default: 2,
|
||||
},
|
||||
restDelta: {
|
||||
granular: 0.005,
|
||||
default: 0.5,
|
||||
},
|
||||
// Limits
|
||||
minDuration: 0.01, // in seconds
|
||||
maxDuration: 10.0, // in seconds
|
||||
minDamping: 0.05,
|
||||
maxDamping: 1,
|
||||
};
|
||||
|
||||
export { springDefaults };
|
||||
84
node_modules/motion-dom/dist/es/animation/generators/spring/find.mjs
generated
vendored
Normal file
84
node_modules/motion-dom/dist/es/animation/generators/spring/find.mjs
generated
vendored
Normal file
@@ -0,0 +1,84 @@
|
||||
import { warning, secondsToMilliseconds, clamp, millisecondsToSeconds } from 'motion-utils';
|
||||
import { springDefaults } from './defaults.mjs';
|
||||
|
||||
const safeMin = 0.001;
|
||||
function findSpring({ duration = springDefaults.duration, bounce = springDefaults.bounce, velocity = springDefaults.velocity, mass = springDefaults.mass, }) {
|
||||
let envelope;
|
||||
let derivative;
|
||||
warning(duration <= secondsToMilliseconds(springDefaults.maxDuration), "Spring duration must be 10 seconds or less", "spring-duration-limit");
|
||||
let dampingRatio = 1 - bounce;
|
||||
/**
|
||||
* Restrict dampingRatio and duration to within acceptable ranges.
|
||||
*/
|
||||
dampingRatio = clamp(springDefaults.minDamping, springDefaults.maxDamping, dampingRatio);
|
||||
duration = clamp(springDefaults.minDuration, springDefaults.maxDuration, millisecondsToSeconds(duration));
|
||||
if (dampingRatio < 1) {
|
||||
/**
|
||||
* Underdamped spring
|
||||
*/
|
||||
envelope = (undampedFreq) => {
|
||||
const exponentialDecay = undampedFreq * dampingRatio;
|
||||
const delta = exponentialDecay * duration;
|
||||
const a = exponentialDecay - velocity;
|
||||
const b = calcAngularFreq(undampedFreq, dampingRatio);
|
||||
const c = Math.exp(-delta);
|
||||
return safeMin - (a / b) * c;
|
||||
};
|
||||
derivative = (undampedFreq) => {
|
||||
const exponentialDecay = undampedFreq * dampingRatio;
|
||||
const delta = exponentialDecay * duration;
|
||||
const d = delta * velocity + velocity;
|
||||
const e = Math.pow(dampingRatio, 2) * Math.pow(undampedFreq, 2) * duration;
|
||||
const f = Math.exp(-delta);
|
||||
const g = calcAngularFreq(Math.pow(undampedFreq, 2), dampingRatio);
|
||||
const factor = -envelope(undampedFreq) + safeMin > 0 ? -1 : 1;
|
||||
return (factor * ((d - e) * f)) / g;
|
||||
};
|
||||
}
|
||||
else {
|
||||
/**
|
||||
* Critically-damped spring
|
||||
*/
|
||||
envelope = (undampedFreq) => {
|
||||
const a = Math.exp(-undampedFreq * duration);
|
||||
const b = (undampedFreq - velocity) * duration + 1;
|
||||
return -safeMin + a * b;
|
||||
};
|
||||
derivative = (undampedFreq) => {
|
||||
const a = Math.exp(-undampedFreq * duration);
|
||||
const b = (velocity - undampedFreq) * (duration * duration);
|
||||
return a * b;
|
||||
};
|
||||
}
|
||||
const initialGuess = 5 / duration;
|
||||
const undampedFreq = approximateRoot(envelope, derivative, initialGuess);
|
||||
duration = secondsToMilliseconds(duration);
|
||||
if (isNaN(undampedFreq)) {
|
||||
return {
|
||||
stiffness: springDefaults.stiffness,
|
||||
damping: springDefaults.damping,
|
||||
duration,
|
||||
};
|
||||
}
|
||||
else {
|
||||
const stiffness = Math.pow(undampedFreq, 2) * mass;
|
||||
return {
|
||||
stiffness,
|
||||
damping: dampingRatio * 2 * Math.sqrt(mass * stiffness),
|
||||
duration,
|
||||
};
|
||||
}
|
||||
}
|
||||
const rootIterations = 12;
|
||||
function approximateRoot(envelope, derivative, initialGuess) {
|
||||
let result = initialGuess;
|
||||
for (let i = 1; i < rootIterations; i++) {
|
||||
result = result - envelope(result) / derivative(result);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
function calcAngularFreq(undampedFreq, dampingRatio) {
|
||||
return undampedFreq * Math.sqrt(1 - dampingRatio * dampingRatio);
|
||||
}
|
||||
|
||||
export { calcAngularFreq, findSpring };
|
||||
175
node_modules/motion-dom/dist/es/animation/generators/spring/index.mjs
generated
vendored
Normal file
175
node_modules/motion-dom/dist/es/animation/generators/spring/index.mjs
generated
vendored
Normal file
@@ -0,0 +1,175 @@
|
||||
import { millisecondsToSeconds, secondsToMilliseconds, clamp } from 'motion-utils';
|
||||
import { generateLinearEasing } from '../../waapi/utils/linear.mjs';
|
||||
import { calcGeneratorDuration, maxGeneratorDuration } from '../utils/calc-duration.mjs';
|
||||
import { createGeneratorEasing } from '../utils/create-generator-easing.mjs';
|
||||
import { calcGeneratorVelocity } from '../utils/velocity.mjs';
|
||||
import { springDefaults } from './defaults.mjs';
|
||||
import { findSpring, calcAngularFreq } from './find.mjs';
|
||||
|
||||
const durationKeys = ["duration", "bounce"];
|
||||
const physicsKeys = ["stiffness", "damping", "mass"];
|
||||
function isSpringType(options, keys) {
|
||||
return keys.some((key) => options[key] !== undefined);
|
||||
}
|
||||
function getSpringOptions(options) {
|
||||
let springOptions = {
|
||||
velocity: springDefaults.velocity,
|
||||
stiffness: springDefaults.stiffness,
|
||||
damping: springDefaults.damping,
|
||||
mass: springDefaults.mass,
|
||||
isResolvedFromDuration: false,
|
||||
...options,
|
||||
};
|
||||
// stiffness/damping/mass overrides duration/bounce
|
||||
if (!isSpringType(options, physicsKeys) &&
|
||||
isSpringType(options, durationKeys)) {
|
||||
if (options.visualDuration) {
|
||||
const visualDuration = options.visualDuration;
|
||||
const root = (2 * Math.PI) / (visualDuration * 1.2);
|
||||
const stiffness = root * root;
|
||||
const damping = 2 *
|
||||
clamp(0.05, 1, 1 - (options.bounce || 0)) *
|
||||
Math.sqrt(stiffness);
|
||||
springOptions = {
|
||||
...springOptions,
|
||||
mass: springDefaults.mass,
|
||||
stiffness,
|
||||
damping,
|
||||
};
|
||||
}
|
||||
else {
|
||||
const derived = findSpring(options);
|
||||
springOptions = {
|
||||
...springOptions,
|
||||
...derived,
|
||||
mass: springDefaults.mass,
|
||||
};
|
||||
springOptions.isResolvedFromDuration = true;
|
||||
}
|
||||
}
|
||||
return springOptions;
|
||||
}
|
||||
function spring(optionsOrVisualDuration = springDefaults.visualDuration, bounce = springDefaults.bounce) {
|
||||
const options = typeof optionsOrVisualDuration !== "object"
|
||||
? {
|
||||
visualDuration: optionsOrVisualDuration,
|
||||
keyframes: [0, 1],
|
||||
bounce,
|
||||
}
|
||||
: optionsOrVisualDuration;
|
||||
let { restSpeed, restDelta } = options;
|
||||
const origin = options.keyframes[0];
|
||||
const target = options.keyframes[options.keyframes.length - 1];
|
||||
/**
|
||||
* This is the Iterator-spec return value. We ensure it's mutable rather than using a generator
|
||||
* to reduce GC during animation.
|
||||
*/
|
||||
const state = { done: false, value: origin };
|
||||
const { stiffness, damping, mass, duration, velocity, isResolvedFromDuration, } = getSpringOptions({
|
||||
...options,
|
||||
velocity: -millisecondsToSeconds(options.velocity || 0),
|
||||
});
|
||||
const initialVelocity = velocity || 0.0;
|
||||
const dampingRatio = damping / (2 * Math.sqrt(stiffness * mass));
|
||||
const initialDelta = target - origin;
|
||||
const undampedAngularFreq = millisecondsToSeconds(Math.sqrt(stiffness / mass));
|
||||
/**
|
||||
* If we're working on a granular scale, use smaller defaults for determining
|
||||
* when the spring is finished.
|
||||
*
|
||||
* These defaults have been selected emprically based on what strikes a good
|
||||
* ratio between feeling good and finishing as soon as changes are imperceptible.
|
||||
*/
|
||||
const isGranularScale = Math.abs(initialDelta) < 5;
|
||||
restSpeed || (restSpeed = isGranularScale
|
||||
? springDefaults.restSpeed.granular
|
||||
: springDefaults.restSpeed.default);
|
||||
restDelta || (restDelta = isGranularScale
|
||||
? springDefaults.restDelta.granular
|
||||
: springDefaults.restDelta.default);
|
||||
let resolveSpring;
|
||||
if (dampingRatio < 1) {
|
||||
const angularFreq = calcAngularFreq(undampedAngularFreq, dampingRatio);
|
||||
// Underdamped spring
|
||||
resolveSpring = (t) => {
|
||||
const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);
|
||||
return (target -
|
||||
envelope *
|
||||
(((initialVelocity +
|
||||
dampingRatio * undampedAngularFreq * initialDelta) /
|
||||
angularFreq) *
|
||||
Math.sin(angularFreq * t) +
|
||||
initialDelta * Math.cos(angularFreq * t)));
|
||||
};
|
||||
}
|
||||
else if (dampingRatio === 1) {
|
||||
// Critically damped spring
|
||||
resolveSpring = (t) => target -
|
||||
Math.exp(-undampedAngularFreq * t) *
|
||||
(initialDelta +
|
||||
(initialVelocity + undampedAngularFreq * initialDelta) * t);
|
||||
}
|
||||
else {
|
||||
// Overdamped spring
|
||||
const dampedAngularFreq = undampedAngularFreq * Math.sqrt(dampingRatio * dampingRatio - 1);
|
||||
resolveSpring = (t) => {
|
||||
const envelope = Math.exp(-dampingRatio * undampedAngularFreq * t);
|
||||
// When performing sinh or cosh values can hit Infinity so we cap them here
|
||||
const freqForT = Math.min(dampedAngularFreq * t, 300);
|
||||
return (target -
|
||||
(envelope *
|
||||
((initialVelocity +
|
||||
dampingRatio * undampedAngularFreq * initialDelta) *
|
||||
Math.sinh(freqForT) +
|
||||
dampedAngularFreq *
|
||||
initialDelta *
|
||||
Math.cosh(freqForT))) /
|
||||
dampedAngularFreq);
|
||||
};
|
||||
}
|
||||
const generator = {
|
||||
calculatedDuration: isResolvedFromDuration ? duration || null : null,
|
||||
next: (t) => {
|
||||
const current = resolveSpring(t);
|
||||
if (!isResolvedFromDuration) {
|
||||
let currentVelocity = t === 0 ? initialVelocity : 0.0;
|
||||
/**
|
||||
* We only need to calculate velocity for under-damped springs
|
||||
* as over- and critically-damped springs can't overshoot, so
|
||||
* checking only for displacement is enough.
|
||||
*/
|
||||
if (dampingRatio < 1) {
|
||||
currentVelocity =
|
||||
t === 0
|
||||
? secondsToMilliseconds(initialVelocity)
|
||||
: calcGeneratorVelocity(resolveSpring, t, current);
|
||||
}
|
||||
const isBelowVelocityThreshold = Math.abs(currentVelocity) <= restSpeed;
|
||||
const isBelowDisplacementThreshold = Math.abs(target - current) <= restDelta;
|
||||
state.done =
|
||||
isBelowVelocityThreshold && isBelowDisplacementThreshold;
|
||||
}
|
||||
else {
|
||||
state.done = t >= duration;
|
||||
}
|
||||
state.value = state.done ? target : current;
|
||||
return state;
|
||||
},
|
||||
toString: () => {
|
||||
const calculatedDuration = Math.min(calcGeneratorDuration(generator), maxGeneratorDuration);
|
||||
const easing = generateLinearEasing((progress) => generator.next(calculatedDuration * progress).value, calculatedDuration, 30);
|
||||
return calculatedDuration + "ms " + easing;
|
||||
},
|
||||
toTransition: () => { },
|
||||
};
|
||||
return generator;
|
||||
}
|
||||
spring.applyToOptions = (options) => {
|
||||
const generatorOptions = createGeneratorEasing(options, 100, spring);
|
||||
options.ease = generatorOptions.ease;
|
||||
options.duration = secondsToMilliseconds(generatorOptions.duration);
|
||||
options.type = "keyframes";
|
||||
return options;
|
||||
};
|
||||
|
||||
export { spring };
|
||||
17
node_modules/motion-dom/dist/es/animation/generators/utils/calc-duration.mjs
generated
vendored
Normal file
17
node_modules/motion-dom/dist/es/animation/generators/utils/calc-duration.mjs
generated
vendored
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Implement a practical max duration for keyframe generation
|
||||
* to prevent infinite loops
|
||||
*/
|
||||
const maxGeneratorDuration = 20000;
|
||||
function calcGeneratorDuration(generator) {
|
||||
let duration = 0;
|
||||
const timeStep = 50;
|
||||
let state = generator.next(duration);
|
||||
while (!state.done && duration < maxGeneratorDuration) {
|
||||
duration += timeStep;
|
||||
state = generator.next(duration);
|
||||
}
|
||||
return duration >= maxGeneratorDuration ? Infinity : duration;
|
||||
}
|
||||
|
||||
export { calcGeneratorDuration, maxGeneratorDuration };
|
||||
19
node_modules/motion-dom/dist/es/animation/generators/utils/create-generator-easing.mjs
generated
vendored
Normal file
19
node_modules/motion-dom/dist/es/animation/generators/utils/create-generator-easing.mjs
generated
vendored
Normal file
@@ -0,0 +1,19 @@
|
||||
import { millisecondsToSeconds } from 'motion-utils';
|
||||
import { calcGeneratorDuration, maxGeneratorDuration } from './calc-duration.mjs';
|
||||
|
||||
/**
|
||||
* Create a progress => progress easing function from a generator.
|
||||
*/
|
||||
function createGeneratorEasing(options, scale = 100, createGenerator) {
|
||||
const generator = createGenerator({ ...options, keyframes: [0, scale] });
|
||||
const duration = Math.min(calcGeneratorDuration(generator), maxGeneratorDuration);
|
||||
return {
|
||||
type: "keyframes",
|
||||
ease: (progress) => {
|
||||
return generator.next(duration * progress).value / scale;
|
||||
},
|
||||
duration: millisecondsToSeconds(duration),
|
||||
};
|
||||
}
|
||||
|
||||
export { createGeneratorEasing };
|
||||
5
node_modules/motion-dom/dist/es/animation/generators/utils/is-generator.mjs
generated
vendored
Normal file
5
node_modules/motion-dom/dist/es/animation/generators/utils/is-generator.mjs
generated
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
function isGenerator(type) {
|
||||
return typeof type === "function" && "applyToOptions" in type;
|
||||
}
|
||||
|
||||
export { isGenerator };
|
||||
9
node_modules/motion-dom/dist/es/animation/generators/utils/velocity.mjs
generated
vendored
Normal file
9
node_modules/motion-dom/dist/es/animation/generators/utils/velocity.mjs
generated
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
import { velocityPerSecond } from 'motion-utils';
|
||||
|
||||
const velocitySampleDuration = 5; // ms
|
||||
function calcGeneratorVelocity(resolveValue, t, current) {
|
||||
const prevT = Math.max(t - velocitySampleDuration, 0);
|
||||
return velocityPerSecond(current - resolveValue(prevT), t - prevT);
|
||||
}
|
||||
|
||||
export { calcGeneratorVelocity };
|
||||
131
node_modules/motion-dom/dist/es/animation/keyframes/DOMKeyframesResolver.mjs
generated
vendored
Normal file
131
node_modules/motion-dom/dist/es/animation/keyframes/DOMKeyframesResolver.mjs
generated
vendored
Normal file
@@ -0,0 +1,131 @@
|
||||
import { positionalKeys } from '../../render/utils/keys-position.mjs';
|
||||
import { findDimensionValueType } from '../../value/types/dimensions.mjs';
|
||||
import { getVariableValue } from '../utils/css-variables-conversion.mjs';
|
||||
import { isCSSVariableToken } from '../utils/is-css-variable.mjs';
|
||||
import { KeyframeResolver } from './KeyframesResolver.mjs';
|
||||
import { isNone } from './utils/is-none.mjs';
|
||||
import { makeNoneKeyframesAnimatable } from './utils/make-none-animatable.mjs';
|
||||
import { isNumOrPxType, positionalValues } from './utils/unit-conversion.mjs';
|
||||
|
||||
class DOMKeyframesResolver extends KeyframeResolver {
|
||||
constructor(unresolvedKeyframes, onComplete, name, motionValue, element) {
|
||||
super(unresolvedKeyframes, onComplete, name, motionValue, element, true);
|
||||
}
|
||||
readKeyframes() {
|
||||
const { unresolvedKeyframes, element, name } = this;
|
||||
if (!element || !element.current)
|
||||
return;
|
||||
super.readKeyframes();
|
||||
/**
|
||||
* If any keyframe is a CSS variable, we need to find its value by sampling the element
|
||||
*/
|
||||
for (let i = 0; i < unresolvedKeyframes.length; i++) {
|
||||
let keyframe = unresolvedKeyframes[i];
|
||||
if (typeof keyframe === "string") {
|
||||
keyframe = keyframe.trim();
|
||||
if (isCSSVariableToken(keyframe)) {
|
||||
const resolved = getVariableValue(keyframe, element.current);
|
||||
if (resolved !== undefined) {
|
||||
unresolvedKeyframes[i] = resolved;
|
||||
}
|
||||
if (i === unresolvedKeyframes.length - 1) {
|
||||
this.finalKeyframe = keyframe;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* Resolve "none" values. We do this potentially twice - once before and once after measuring keyframes.
|
||||
* This could be seen as inefficient but it's a trade-off to avoid measurements in more situations, which
|
||||
* have a far bigger performance impact.
|
||||
*/
|
||||
this.resolveNoneKeyframes();
|
||||
/**
|
||||
* Check to see if unit type has changed. If so schedule jobs that will
|
||||
* temporarily set styles to the destination keyframes.
|
||||
* Skip if we have more than two keyframes or this isn't a positional value.
|
||||
* TODO: We can throw if there are multiple keyframes and the value type changes.
|
||||
*/
|
||||
if (!positionalKeys.has(name) || unresolvedKeyframes.length !== 2) {
|
||||
return;
|
||||
}
|
||||
const [origin, target] = unresolvedKeyframes;
|
||||
const originType = findDimensionValueType(origin);
|
||||
const targetType = findDimensionValueType(target);
|
||||
/**
|
||||
* Either we don't recognise these value types or we can animate between them.
|
||||
*/
|
||||
if (originType === targetType)
|
||||
return;
|
||||
/**
|
||||
* If both values are numbers or pixels, we can animate between them by
|
||||
* converting them to numbers.
|
||||
*/
|
||||
if (isNumOrPxType(originType) && isNumOrPxType(targetType)) {
|
||||
for (let i = 0; i < unresolvedKeyframes.length; i++) {
|
||||
const value = unresolvedKeyframes[i];
|
||||
if (typeof value === "string") {
|
||||
unresolvedKeyframes[i] = parseFloat(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (positionalValues[name]) {
|
||||
/**
|
||||
* Else, the only way to resolve this is by measuring the element.
|
||||
*/
|
||||
this.needsMeasurement = true;
|
||||
}
|
||||
}
|
||||
resolveNoneKeyframes() {
|
||||
const { unresolvedKeyframes, name } = this;
|
||||
const noneKeyframeIndexes = [];
|
||||
for (let i = 0; i < unresolvedKeyframes.length; i++) {
|
||||
if (unresolvedKeyframes[i] === null ||
|
||||
isNone(unresolvedKeyframes[i])) {
|
||||
noneKeyframeIndexes.push(i);
|
||||
}
|
||||
}
|
||||
if (noneKeyframeIndexes.length) {
|
||||
makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name);
|
||||
}
|
||||
}
|
||||
measureInitialState() {
|
||||
const { element, unresolvedKeyframes, name } = this;
|
||||
if (!element || !element.current)
|
||||
return;
|
||||
if (name === "height") {
|
||||
this.suspendedScrollY = window.pageYOffset;
|
||||
}
|
||||
this.measuredOrigin = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current));
|
||||
unresolvedKeyframes[0] = this.measuredOrigin;
|
||||
// Set final key frame to measure after next render
|
||||
const measureKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1];
|
||||
if (measureKeyframe !== undefined) {
|
||||
element.getValue(name, measureKeyframe).jump(measureKeyframe, false);
|
||||
}
|
||||
}
|
||||
measureEndState() {
|
||||
const { element, name, unresolvedKeyframes } = this;
|
||||
if (!element || !element.current)
|
||||
return;
|
||||
const value = element.getValue(name);
|
||||
value && value.jump(this.measuredOrigin, false);
|
||||
const finalKeyframeIndex = unresolvedKeyframes.length - 1;
|
||||
const finalKeyframe = unresolvedKeyframes[finalKeyframeIndex];
|
||||
unresolvedKeyframes[finalKeyframeIndex] = positionalValues[name](element.measureViewportBox(), window.getComputedStyle(element.current));
|
||||
if (finalKeyframe !== null && this.finalKeyframe === undefined) {
|
||||
this.finalKeyframe = finalKeyframe;
|
||||
}
|
||||
// If we removed transform values, reapply them before the next render
|
||||
if (this.removedTransforms?.length) {
|
||||
this.removedTransforms.forEach(([unsetTransformName, unsetTransformValue]) => {
|
||||
element
|
||||
.getValue(unsetTransformName)
|
||||
.set(unsetTransformValue);
|
||||
});
|
||||
}
|
||||
this.resolveNoneKeyframes();
|
||||
}
|
||||
}
|
||||
|
||||
export { DOMKeyframesResolver };
|
||||
147
node_modules/motion-dom/dist/es/animation/keyframes/KeyframesResolver.mjs
generated
vendored
Normal file
147
node_modules/motion-dom/dist/es/animation/keyframes/KeyframesResolver.mjs
generated
vendored
Normal file
@@ -0,0 +1,147 @@
|
||||
import { fillWildcards } from './utils/fill-wildcards.mjs';
|
||||
import { removeNonTranslationalTransform } from './utils/unit-conversion.mjs';
|
||||
import { frame } from '../../frameloop/frame.mjs';
|
||||
|
||||
const toResolve = new Set();
|
||||
let isScheduled = false;
|
||||
let anyNeedsMeasurement = false;
|
||||
let isForced = false;
|
||||
function measureAllKeyframes() {
|
||||
if (anyNeedsMeasurement) {
|
||||
const resolversToMeasure = Array.from(toResolve).filter((resolver) => resolver.needsMeasurement);
|
||||
const elementsToMeasure = new Set(resolversToMeasure.map((resolver) => resolver.element));
|
||||
const transformsToRestore = new Map();
|
||||
/**
|
||||
* Write pass
|
||||
* If we're measuring elements we want to remove bounding box-changing transforms.
|
||||
*/
|
||||
elementsToMeasure.forEach((element) => {
|
||||
const removedTransforms = removeNonTranslationalTransform(element);
|
||||
if (!removedTransforms.length)
|
||||
return;
|
||||
transformsToRestore.set(element, removedTransforms);
|
||||
element.render();
|
||||
});
|
||||
// Read
|
||||
resolversToMeasure.forEach((resolver) => resolver.measureInitialState());
|
||||
// Write
|
||||
elementsToMeasure.forEach((element) => {
|
||||
element.render();
|
||||
const restore = transformsToRestore.get(element);
|
||||
if (restore) {
|
||||
restore.forEach(([key, value]) => {
|
||||
element.getValue(key)?.set(value);
|
||||
});
|
||||
}
|
||||
});
|
||||
// Read
|
||||
resolversToMeasure.forEach((resolver) => resolver.measureEndState());
|
||||
// Write
|
||||
resolversToMeasure.forEach((resolver) => {
|
||||
if (resolver.suspendedScrollY !== undefined) {
|
||||
window.scrollTo(0, resolver.suspendedScrollY);
|
||||
}
|
||||
});
|
||||
}
|
||||
anyNeedsMeasurement = false;
|
||||
isScheduled = false;
|
||||
toResolve.forEach((resolver) => resolver.complete(isForced));
|
||||
toResolve.clear();
|
||||
}
|
||||
function readAllKeyframes() {
|
||||
toResolve.forEach((resolver) => {
|
||||
resolver.readKeyframes();
|
||||
if (resolver.needsMeasurement) {
|
||||
anyNeedsMeasurement = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
function flushKeyframeResolvers() {
|
||||
isForced = true;
|
||||
readAllKeyframes();
|
||||
measureAllKeyframes();
|
||||
isForced = false;
|
||||
}
|
||||
class KeyframeResolver {
|
||||
constructor(unresolvedKeyframes, onComplete, name, motionValue, element, isAsync = false) {
|
||||
this.state = "pending";
|
||||
/**
|
||||
* Track whether this resolver is async. If it is, it'll be added to the
|
||||
* resolver queue and flushed in the next frame. Resolvers that aren't going
|
||||
* to trigger read/write thrashing don't need to be async.
|
||||
*/
|
||||
this.isAsync = false;
|
||||
/**
|
||||
* Track whether this resolver needs to perform a measurement
|
||||
* to resolve its keyframes.
|
||||
*/
|
||||
this.needsMeasurement = false;
|
||||
this.unresolvedKeyframes = [...unresolvedKeyframes];
|
||||
this.onComplete = onComplete;
|
||||
this.name = name;
|
||||
this.motionValue = motionValue;
|
||||
this.element = element;
|
||||
this.isAsync = isAsync;
|
||||
}
|
||||
scheduleResolve() {
|
||||
this.state = "scheduled";
|
||||
if (this.isAsync) {
|
||||
toResolve.add(this);
|
||||
if (!isScheduled) {
|
||||
isScheduled = true;
|
||||
frame.read(readAllKeyframes);
|
||||
frame.resolveKeyframes(measureAllKeyframes);
|
||||
}
|
||||
}
|
||||
else {
|
||||
this.readKeyframes();
|
||||
this.complete();
|
||||
}
|
||||
}
|
||||
readKeyframes() {
|
||||
const { unresolvedKeyframes, name, element, motionValue } = this;
|
||||
// If initial keyframe is null we need to read it from the DOM
|
||||
if (unresolvedKeyframes[0] === null) {
|
||||
const currentValue = motionValue?.get();
|
||||
// TODO: This doesn't work if the final keyframe is a wildcard
|
||||
const finalKeyframe = unresolvedKeyframes[unresolvedKeyframes.length - 1];
|
||||
if (currentValue !== undefined) {
|
||||
unresolvedKeyframes[0] = currentValue;
|
||||
}
|
||||
else if (element && name) {
|
||||
const valueAsRead = element.readValue(name, finalKeyframe);
|
||||
if (valueAsRead !== undefined && valueAsRead !== null) {
|
||||
unresolvedKeyframes[0] = valueAsRead;
|
||||
}
|
||||
}
|
||||
if (unresolvedKeyframes[0] === undefined) {
|
||||
unresolvedKeyframes[0] = finalKeyframe;
|
||||
}
|
||||
if (motionValue && currentValue === undefined) {
|
||||
motionValue.set(unresolvedKeyframes[0]);
|
||||
}
|
||||
}
|
||||
fillWildcards(unresolvedKeyframes);
|
||||
}
|
||||
setFinalKeyframe() { }
|
||||
measureInitialState() { }
|
||||
renderEndStyles() { }
|
||||
measureEndState() { }
|
||||
complete(isForcedComplete = false) {
|
||||
this.state = "complete";
|
||||
this.onComplete(this.unresolvedKeyframes, this.finalKeyframe, isForcedComplete);
|
||||
toResolve.delete(this);
|
||||
}
|
||||
cancel() {
|
||||
if (this.state === "scheduled") {
|
||||
toResolve.delete(this);
|
||||
this.state = "pending";
|
||||
}
|
||||
}
|
||||
resume() {
|
||||
if (this.state === "pending")
|
||||
this.scheduleResolve();
|
||||
}
|
||||
}
|
||||
|
||||
export { KeyframeResolver, flushKeyframeResolvers };
|
||||
11
node_modules/motion-dom/dist/es/animation/keyframes/get-final.mjs
generated
vendored
Normal file
11
node_modules/motion-dom/dist/es/animation/keyframes/get-final.mjs
generated
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
const isNotNull = (value) => value !== null;
|
||||
function getFinalKeyframe(keyframes, { repeat, repeatType = "loop" }, finalKeyframe, speed = 1) {
|
||||
const resolvedKeyframes = keyframes.filter(isNotNull);
|
||||
const useFirstKeyframe = speed < 0 || (repeat && repeatType !== "loop" && repeat % 2 === 1);
|
||||
const index = useFirstKeyframe ? 0 : resolvedKeyframes.length - 1;
|
||||
return !index || finalKeyframe === undefined
|
||||
? resolvedKeyframes[index]
|
||||
: finalKeyframe;
|
||||
}
|
||||
|
||||
export { getFinalKeyframe };
|
||||
9
node_modules/motion-dom/dist/es/animation/keyframes/offsets/default.mjs
generated
vendored
Normal file
9
node_modules/motion-dom/dist/es/animation/keyframes/offsets/default.mjs
generated
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
import { fillOffset } from './fill.mjs';
|
||||
|
||||
function defaultOffset(arr) {
|
||||
const offset = [0];
|
||||
fillOffset(offset, arr.length - 1);
|
||||
return offset;
|
||||
}
|
||||
|
||||
export { defaultOffset };
|
||||
12
node_modules/motion-dom/dist/es/animation/keyframes/offsets/fill.mjs
generated
vendored
Normal file
12
node_modules/motion-dom/dist/es/animation/keyframes/offsets/fill.mjs
generated
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
import { progress } from 'motion-utils';
|
||||
import { mixNumber } from '../../../utils/mix/number.mjs';
|
||||
|
||||
function fillOffset(offset, remaining) {
|
||||
const min = offset[offset.length - 1];
|
||||
for (let i = 1; i <= remaining; i++) {
|
||||
const offsetProgress = progress(0, remaining, i);
|
||||
offset.push(mixNumber(min, 1, offsetProgress));
|
||||
}
|
||||
}
|
||||
|
||||
export { fillOffset };
|
||||
5
node_modules/motion-dom/dist/es/animation/keyframes/offsets/time.mjs
generated
vendored
Normal file
5
node_modules/motion-dom/dist/es/animation/keyframes/offsets/time.mjs
generated
vendored
Normal file
@@ -0,0 +1,5 @@
|
||||
function convertOffsetToTimes(offset, duration) {
|
||||
return offset.map((o) => o * duration);
|
||||
}
|
||||
|
||||
export { convertOffsetToTimes };
|
||||
11
node_modules/motion-dom/dist/es/animation/keyframes/utils/apply-px-defaults.mjs
generated
vendored
Normal file
11
node_modules/motion-dom/dist/es/animation/keyframes/utils/apply-px-defaults.mjs
generated
vendored
Normal file
@@ -0,0 +1,11 @@
|
||||
import { pxValues } from '../../waapi/utils/px-values.mjs';
|
||||
|
||||
function applyPxDefaults(keyframes, name) {
|
||||
for (let i = 0; i < keyframes.length; i++) {
|
||||
if (typeof keyframes[i] === "number" && pxValues.has(name)) {
|
||||
keyframes[i] = keyframes[i] + "px";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { applyPxDefaults };
|
||||
7
node_modules/motion-dom/dist/es/animation/keyframes/utils/fill-wildcards.mjs
generated
vendored
Normal file
7
node_modules/motion-dom/dist/es/animation/keyframes/utils/fill-wildcards.mjs
generated
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
function fillWildcards(keyframes) {
|
||||
for (let i = 1; i < keyframes.length; i++) {
|
||||
keyframes[i] ?? (keyframes[i] = keyframes[i - 1]);
|
||||
}
|
||||
}
|
||||
|
||||
export { fillWildcards };
|
||||
15
node_modules/motion-dom/dist/es/animation/keyframes/utils/is-none.mjs
generated
vendored
Normal file
15
node_modules/motion-dom/dist/es/animation/keyframes/utils/is-none.mjs
generated
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
import { isZeroValueString } from 'motion-utils';
|
||||
|
||||
function isNone(value) {
|
||||
if (typeof value === "number") {
|
||||
return value === 0;
|
||||
}
|
||||
else if (value !== null) {
|
||||
return value === "none" || value === "0" || isZeroValueString(value);
|
||||
}
|
||||
else {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
export { isNone };
|
||||
30
node_modules/motion-dom/dist/es/animation/keyframes/utils/make-none-animatable.mjs
generated
vendored
Normal file
30
node_modules/motion-dom/dist/es/animation/keyframes/utils/make-none-animatable.mjs
generated
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
import { analyseComplexValue } from '../../../value/types/complex/index.mjs';
|
||||
import { getAnimatableNone } from '../../../value/types/utils/animatable-none.mjs';
|
||||
|
||||
/**
|
||||
* If we encounter keyframes like "none" or "0" and we also have keyframes like
|
||||
* "#fff" or "200px 200px" we want to find a keyframe to serve as a template for
|
||||
* the "none" keyframes. In this case "#fff" or "200px 200px" - then these get turned into
|
||||
* zero equivalents, i.e. "#fff0" or "0px 0px".
|
||||
*/
|
||||
const invalidTemplates = new Set(["auto", "none", "0"]);
|
||||
function makeNoneKeyframesAnimatable(unresolvedKeyframes, noneKeyframeIndexes, name) {
|
||||
let i = 0;
|
||||
let animatableTemplate = undefined;
|
||||
while (i < unresolvedKeyframes.length && !animatableTemplate) {
|
||||
const keyframe = unresolvedKeyframes[i];
|
||||
if (typeof keyframe === "string" &&
|
||||
!invalidTemplates.has(keyframe) &&
|
||||
analyseComplexValue(keyframe).values.length) {
|
||||
animatableTemplate = unresolvedKeyframes[i];
|
||||
}
|
||||
i++;
|
||||
}
|
||||
if (animatableTemplate && name) {
|
||||
for (const noneIndex of noneKeyframeIndexes) {
|
||||
unresolvedKeyframes[noneIndex] = getAnimatableNone(name, animatableTemplate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export { makeNoneKeyframesAnimatable };
|
||||
36
node_modules/motion-dom/dist/es/animation/keyframes/utils/unit-conversion.mjs
generated
vendored
Normal file
36
node_modules/motion-dom/dist/es/animation/keyframes/utils/unit-conversion.mjs
generated
vendored
Normal file
@@ -0,0 +1,36 @@
|
||||
import { parseValueFromTransform } from '../../../render/dom/parse-transform.mjs';
|
||||
import { transformPropOrder } from '../../../render/utils/keys-transform.mjs';
|
||||
import { number } from '../../../value/types/numbers/index.mjs';
|
||||
import { px } from '../../../value/types/numbers/units.mjs';
|
||||
|
||||
const isNumOrPxType = (v) => v === number || v === px;
|
||||
const transformKeys = new Set(["x", "y", "z"]);
|
||||
const nonTranslationalTransformKeys = transformPropOrder.filter((key) => !transformKeys.has(key));
|
||||
function removeNonTranslationalTransform(visualElement) {
|
||||
const removedTransforms = [];
|
||||
nonTranslationalTransformKeys.forEach((key) => {
|
||||
const value = visualElement.getValue(key);
|
||||
if (value !== undefined) {
|
||||
removedTransforms.push([key, value.get()]);
|
||||
value.set(key.startsWith("scale") ? 1 : 0);
|
||||
}
|
||||
});
|
||||
return removedTransforms;
|
||||
}
|
||||
const positionalValues = {
|
||||
// Dimensions
|
||||
width: ({ x }, { paddingLeft = "0", paddingRight = "0" }) => x.max - x.min - parseFloat(paddingLeft) - parseFloat(paddingRight),
|
||||
height: ({ y }, { paddingTop = "0", paddingBottom = "0" }) => y.max - y.min - parseFloat(paddingTop) - parseFloat(paddingBottom),
|
||||
top: (_bbox, { top }) => parseFloat(top),
|
||||
left: (_bbox, { left }) => parseFloat(left),
|
||||
bottom: ({ y }, { top }) => parseFloat(top) + (y.max - y.min),
|
||||
right: ({ x }, { left }) => parseFloat(left) + (x.max - x.min),
|
||||
// Transform
|
||||
x: (_bbox, { transform }) => parseValueFromTransform(transform, "x"),
|
||||
y: (_bbox, { transform }) => parseValueFromTransform(transform, "y"),
|
||||
};
|
||||
// Alias translate longform names
|
||||
positionalValues.translateX = positionalValues.x;
|
||||
positionalValues.translateY = positionalValues.y;
|
||||
|
||||
export { isNumOrPxType, positionalValues, removeNonTranslationalTransform };
|
||||
26
node_modules/motion-dom/dist/es/animation/utils/WithPromise.mjs
generated
vendored
Normal file
26
node_modules/motion-dom/dist/es/animation/utils/WithPromise.mjs
generated
vendored
Normal file
@@ -0,0 +1,26 @@
|
||||
class WithPromise {
|
||||
constructor() {
|
||||
this.updateFinished();
|
||||
}
|
||||
get finished() {
|
||||
return this._finished;
|
||||
}
|
||||
updateFinished() {
|
||||
this._finished = new Promise((resolve) => {
|
||||
this.resolve = resolve;
|
||||
});
|
||||
}
|
||||
notifyFinished() {
|
||||
this.resolve();
|
||||
}
|
||||
/**
|
||||
* Allows the animation to be awaited.
|
||||
*
|
||||
* @deprecated Use `finished` instead.
|
||||
*/
|
||||
then(onResolve, onReject) {
|
||||
return this.finished.then(onResolve, onReject);
|
||||
}
|
||||
}
|
||||
|
||||
export { WithPromise };
|
||||
9
node_modules/motion-dom/dist/es/animation/utils/active-animations.mjs
generated
vendored
Normal file
9
node_modules/motion-dom/dist/es/animation/utils/active-animations.mjs
generated
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
const animationMaps = new WeakMap();
|
||||
const animationMapKey = (name, pseudoElement = "") => `${name}:${pseudoElement}`;
|
||||
function getAnimationMap(element) {
|
||||
const map = animationMaps.get(element) || new Map();
|
||||
animationMaps.set(element, map);
|
||||
return map;
|
||||
}
|
||||
|
||||
export { animationMapKey, getAnimationMap };
|
||||
42
node_modules/motion-dom/dist/es/animation/utils/can-animate.mjs
generated
vendored
Normal file
42
node_modules/motion-dom/dist/es/animation/utils/can-animate.mjs
generated
vendored
Normal file
@@ -0,0 +1,42 @@
|
||||
import { warning } from 'motion-utils';
|
||||
import { isGenerator } from '../generators/utils/is-generator.mjs';
|
||||
import { isAnimatable } from './is-animatable.mjs';
|
||||
|
||||
function hasKeyframesChanged(keyframes) {
|
||||
const current = keyframes[0];
|
||||
if (keyframes.length === 1)
|
||||
return true;
|
||||
for (let i = 0; i < keyframes.length; i++) {
|
||||
if (keyframes[i] !== current)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
function canAnimate(keyframes, name, type, velocity) {
|
||||
/**
|
||||
* Check if we're able to animate between the start and end keyframes,
|
||||
* and throw a warning if we're attempting to animate between one that's
|
||||
* animatable and another that isn't.
|
||||
*/
|
||||
const originKeyframe = keyframes[0];
|
||||
if (originKeyframe === null)
|
||||
return false;
|
||||
/**
|
||||
* These aren't traditionally animatable but we do support them.
|
||||
* In future we could look into making this more generic or replacing
|
||||
* this function with mix() === mixImmediate
|
||||
*/
|
||||
if (name === "display" || name === "visibility")
|
||||
return true;
|
||||
const targetKeyframe = keyframes[keyframes.length - 1];
|
||||
const isOriginAnimatable = isAnimatable(originKeyframe, name);
|
||||
const isTargetAnimatable = isAnimatable(targetKeyframe, name);
|
||||
warning(isOriginAnimatable === isTargetAnimatable, `You are trying to animate ${name} from "${originKeyframe}" to "${targetKeyframe}". "${isOriginAnimatable ? targetKeyframe : originKeyframe}" is not an animatable value.`, "value-not-animatable");
|
||||
// Always skip if any of these are true
|
||||
if (!isOriginAnimatable || !isTargetAnimatable) {
|
||||
return false;
|
||||
}
|
||||
return (hasKeyframesChanged(keyframes) ||
|
||||
((type === "spring" || isGenerator(type)) && velocity));
|
||||
}
|
||||
|
||||
export { canAnimate };
|
||||
41
node_modules/motion-dom/dist/es/animation/utils/css-variables-conversion.mjs
generated
vendored
Normal file
41
node_modules/motion-dom/dist/es/animation/utils/css-variables-conversion.mjs
generated
vendored
Normal file
@@ -0,0 +1,41 @@
|
||||
import { invariant, isNumericalString } from 'motion-utils';
|
||||
import { isCSSVariableToken } from './is-css-variable.mjs';
|
||||
|
||||
/**
|
||||
* Parse Framer's special CSS variable format into a CSS token and a fallback.
|
||||
*
|
||||
* ```
|
||||
* `var(--foo, #fff)` => [`--foo`, '#fff']
|
||||
* ```
|
||||
*
|
||||
* @param current
|
||||
*/
|
||||
const splitCSSVariableRegex =
|
||||
// eslint-disable-next-line redos-detector/no-unsafe-regex -- false positive, as it can match a lot of words
|
||||
/^var\(--(?:([\w-]+)|([\w-]+), ?([a-zA-Z\d ()%#.,-]+))\)/u;
|
||||
function parseCSSVariable(current) {
|
||||
const match = splitCSSVariableRegex.exec(current);
|
||||
if (!match)
|
||||
return [,];
|
||||
const [, token1, token2, fallback] = match;
|
||||
return [`--${token1 ?? token2}`, fallback];
|
||||
}
|
||||
const maxDepth = 4;
|
||||
function getVariableValue(current, element, depth = 1) {
|
||||
invariant(depth <= maxDepth, `Max CSS variable fallback depth detected in property "${current}". This may indicate a circular fallback dependency.`, "max-css-var-depth");
|
||||
const [token, fallback] = parseCSSVariable(current);
|
||||
// No CSS variable detected
|
||||
if (!token)
|
||||
return;
|
||||
// Attempt to read this CSS variable off the element
|
||||
const resolved = window.getComputedStyle(element).getPropertyValue(token);
|
||||
if (resolved) {
|
||||
const trimmed = resolved.trim();
|
||||
return isNumericalString(trimmed) ? parseFloat(trimmed) : trimmed;
|
||||
}
|
||||
return isCSSVariableToken(fallback)
|
||||
? getVariableValue(fallback, element, depth + 1)
|
||||
: fallback;
|
||||
}
|
||||
|
||||
export { getVariableValue, parseCSSVariable };
|
||||
7
node_modules/motion-dom/dist/es/animation/utils/get-value-transition.mjs
generated
vendored
Normal file
7
node_modules/motion-dom/dist/es/animation/utils/get-value-transition.mjs
generated
vendored
Normal file
@@ -0,0 +1,7 @@
|
||||
function getValueTransition(transition, key) {
|
||||
return (transition?.[key] ??
|
||||
transition?.["default"] ??
|
||||
transition);
|
||||
}
|
||||
|
||||
export { getValueTransition };
|
||||
30
node_modules/motion-dom/dist/es/animation/utils/is-animatable.mjs
generated
vendored
Normal file
30
node_modules/motion-dom/dist/es/animation/utils/is-animatable.mjs
generated
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
import { complex } from '../../value/types/complex/index.mjs';
|
||||
|
||||
/**
|
||||
* Check if a value is animatable. Examples:
|
||||
*
|
||||
* ✅: 100, "100px", "#fff"
|
||||
* ❌: "block", "url(2.jpg)"
|
||||
* @param value
|
||||
*
|
||||
* @internal
|
||||
*/
|
||||
const isAnimatable = (value, name) => {
|
||||
// If the list of keys that might be non-animatable grows, replace with Set
|
||||
if (name === "zIndex")
|
||||
return false;
|
||||
// If it's a number or a keyframes array, we can animate it. We might at some point
|
||||
// need to do a deep isAnimatable check of keyframes, or let Popmotion handle this,
|
||||
// but for now lets leave it like this for performance reasons
|
||||
if (typeof value === "number" || Array.isArray(value))
|
||||
return true;
|
||||
if (typeof value === "string" && // It's animatable if we have a string
|
||||
(complex.test(value) || value === "0") && // And it contains numbers and/or colors
|
||||
!value.startsWith("url(") // Unless it starts with "url("
|
||||
) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
|
||||
export { isAnimatable };
|
||||
15
node_modules/motion-dom/dist/es/animation/utils/is-css-variable.mjs
generated
vendored
Normal file
15
node_modules/motion-dom/dist/es/animation/utils/is-css-variable.mjs
generated
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
const checkStringStartsWith = (token) => (key) => typeof key === "string" && key.startsWith(token);
|
||||
const isCSSVariableName =
|
||||
/*@__PURE__*/ checkStringStartsWith("--");
|
||||
const startsAsVariableToken =
|
||||
/*@__PURE__*/ checkStringStartsWith("var(--");
|
||||
const isCSSVariableToken = (value) => {
|
||||
const startsWithToken = startsAsVariableToken(value);
|
||||
if (!startsWithToken)
|
||||
return false;
|
||||
// Ensure any comments are stripped from the value as this can harm performance of the regex.
|
||||
return singleCssVariableRegex.test(value.split("/*")[0].trim());
|
||||
};
|
||||
const singleCssVariableRegex = /var\(--(?:[\w-]+\s*|[\w-]+\s*,(?:\s*[^)(\s]|\s*\((?:[^)(]|\([^)(]*\))*\))+\s*)\)$/iu;
|
||||
|
||||
export { isCSSVariableName, isCSSVariableToken };
|
||||
6
node_modules/motion-dom/dist/es/animation/utils/make-animation-instant.mjs
generated
vendored
Normal file
6
node_modules/motion-dom/dist/es/animation/utils/make-animation-instant.mjs
generated
vendored
Normal file
@@ -0,0 +1,6 @@
|
||||
function makeAnimationInstant(options) {
|
||||
options.duration = 0;
|
||||
options.type = "keyframes";
|
||||
}
|
||||
|
||||
export { makeAnimationInstant };
|
||||
18
node_modules/motion-dom/dist/es/animation/utils/replace-transition-type.mjs
generated
vendored
Normal file
18
node_modules/motion-dom/dist/es/animation/utils/replace-transition-type.mjs
generated
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
import { inertia } from '../generators/inertia.mjs';
|
||||
import { keyframes } from '../generators/keyframes.mjs';
|
||||
import { spring } from '../generators/spring/index.mjs';
|
||||
|
||||
const transitionTypeMap = {
|
||||
decay: inertia,
|
||||
inertia,
|
||||
tween: keyframes,
|
||||
keyframes: keyframes,
|
||||
spring,
|
||||
};
|
||||
function replaceTransitionType(transition) {
|
||||
if (typeof transition.type === "string") {
|
||||
transition.type = transitionTypeMap[transition.type];
|
||||
}
|
||||
}
|
||||
|
||||
export { replaceTransitionType };
|
||||
3
node_modules/motion-dom/dist/es/animation/waapi/easing/cubic-bezier.mjs
generated
vendored
Normal file
3
node_modules/motion-dom/dist/es/animation/waapi/easing/cubic-bezier.mjs
generated
vendored
Normal file
@@ -0,0 +1,3 @@
|
||||
const cubicBezierAsString = ([a, b, c, d]) => `cubic-bezier(${a}, ${b}, ${c}, ${d})`;
|
||||
|
||||
export { cubicBezierAsString };
|
||||
14
node_modules/motion-dom/dist/es/animation/waapi/easing/is-supported.mjs
generated
vendored
Normal file
14
node_modules/motion-dom/dist/es/animation/waapi/easing/is-supported.mjs
generated
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
import { isBezierDefinition } from 'motion-utils';
|
||||
import { supportsLinearEasing } from '../../../utils/supports/linear-easing.mjs';
|
||||
import { supportedWaapiEasing } from './supported.mjs';
|
||||
|
||||
function isWaapiSupportedEasing(easing) {
|
||||
return Boolean((typeof easing === "function" && supportsLinearEasing()) ||
|
||||
!easing ||
|
||||
(typeof easing === "string" &&
|
||||
(easing in supportedWaapiEasing || supportsLinearEasing())) ||
|
||||
isBezierDefinition(easing) ||
|
||||
(Array.isArray(easing) && easing.every(isWaapiSupportedEasing)));
|
||||
}
|
||||
|
||||
export { isWaapiSupportedEasing };
|
||||
28
node_modules/motion-dom/dist/es/animation/waapi/easing/map-easing.mjs
generated
vendored
Normal file
28
node_modules/motion-dom/dist/es/animation/waapi/easing/map-easing.mjs
generated
vendored
Normal file
@@ -0,0 +1,28 @@
|
||||
import { isBezierDefinition } from 'motion-utils';
|
||||
import { supportsLinearEasing } from '../../../utils/supports/linear-easing.mjs';
|
||||
import { generateLinearEasing } from '../utils/linear.mjs';
|
||||
import { cubicBezierAsString } from './cubic-bezier.mjs';
|
||||
import { supportedWaapiEasing } from './supported.mjs';
|
||||
|
||||
function mapEasingToNativeEasing(easing, duration) {
|
||||
if (!easing) {
|
||||
return undefined;
|
||||
}
|
||||
else if (typeof easing === "function") {
|
||||
return supportsLinearEasing()
|
||||
? generateLinearEasing(easing, duration)
|
||||
: "ease-out";
|
||||
}
|
||||
else if (isBezierDefinition(easing)) {
|
||||
return cubicBezierAsString(easing);
|
||||
}
|
||||
else if (Array.isArray(easing)) {
|
||||
return easing.map((segmentEasing) => mapEasingToNativeEasing(segmentEasing, duration) ||
|
||||
supportedWaapiEasing.easeOut);
|
||||
}
|
||||
else {
|
||||
return supportedWaapiEasing[easing];
|
||||
}
|
||||
}
|
||||
|
||||
export { mapEasingToNativeEasing };
|
||||
15
node_modules/motion-dom/dist/es/animation/waapi/easing/supported.mjs
generated
vendored
Normal file
15
node_modules/motion-dom/dist/es/animation/waapi/easing/supported.mjs
generated
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
import { cubicBezierAsString } from './cubic-bezier.mjs';
|
||||
|
||||
const supportedWaapiEasing = {
|
||||
linear: "linear",
|
||||
ease: "ease",
|
||||
easeIn: "ease-in",
|
||||
easeOut: "ease-out",
|
||||
easeInOut: "ease-in-out",
|
||||
circIn: /*@__PURE__*/ cubicBezierAsString([0, 0.65, 0.55, 1]),
|
||||
circOut: /*@__PURE__*/ cubicBezierAsString([0.55, 0, 1, 0.45]),
|
||||
backIn: /*@__PURE__*/ cubicBezierAsString([0.31, 0.01, 0.66, -0.59]),
|
||||
backOut: /*@__PURE__*/ cubicBezierAsString([0.33, 1.53, 0.69, 0.99]),
|
||||
};
|
||||
|
||||
export { supportedWaapiEasing };
|
||||
39
node_modules/motion-dom/dist/es/animation/waapi/start-waapi-animation.mjs
generated
vendored
Normal file
39
node_modules/motion-dom/dist/es/animation/waapi/start-waapi-animation.mjs
generated
vendored
Normal file
@@ -0,0 +1,39 @@
|
||||
import { activeAnimations } from '../../stats/animation-count.mjs';
|
||||
import { statsBuffer } from '../../stats/buffer.mjs';
|
||||
import { mapEasingToNativeEasing } from './easing/map-easing.mjs';
|
||||
|
||||
function startWaapiAnimation(element, valueName, keyframes, { delay = 0, duration = 300, repeat = 0, repeatType = "loop", ease = "easeOut", times, } = {}, pseudoElement = undefined) {
|
||||
const keyframeOptions = {
|
||||
[valueName]: keyframes,
|
||||
};
|
||||
if (times)
|
||||
keyframeOptions.offset = times;
|
||||
const easing = mapEasingToNativeEasing(ease, duration);
|
||||
/**
|
||||
* If this is an easing array, apply to keyframes, not animation as a whole
|
||||
*/
|
||||
if (Array.isArray(easing))
|
||||
keyframeOptions.easing = easing;
|
||||
if (statsBuffer.value) {
|
||||
activeAnimations.waapi++;
|
||||
}
|
||||
const options = {
|
||||
delay,
|
||||
duration,
|
||||
easing: !Array.isArray(easing) ? easing : "linear",
|
||||
fill: "both",
|
||||
iterations: repeat + 1,
|
||||
direction: repeatType === "reverse" ? "alternate" : "normal",
|
||||
};
|
||||
if (pseudoElement)
|
||||
options.pseudoElement = pseudoElement;
|
||||
const animation = element.animate(keyframeOptions, options);
|
||||
if (statsBuffer.value) {
|
||||
animation.finished.finally(() => {
|
||||
activeAnimations.waapi--;
|
||||
});
|
||||
}
|
||||
return animation;
|
||||
}
|
||||
|
||||
export { startWaapiAnimation };
|
||||
13
node_modules/motion-dom/dist/es/animation/waapi/supports/partial-keyframes.mjs
generated
vendored
Normal file
13
node_modules/motion-dom/dist/es/animation/waapi/supports/partial-keyframes.mjs
generated
vendored
Normal file
@@ -0,0 +1,13 @@
|
||||
import { memo } from 'motion-utils';
|
||||
|
||||
const supportsPartialKeyframes = /*@__PURE__*/ memo(() => {
|
||||
try {
|
||||
document.createElement("div").animate({ opacity: [1] });
|
||||
}
|
||||
catch (e) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
export { supportsPartialKeyframes };
|
||||
43
node_modules/motion-dom/dist/es/animation/waapi/supports/waapi.mjs
generated
vendored
Normal file
43
node_modules/motion-dom/dist/es/animation/waapi/supports/waapi.mjs
generated
vendored
Normal file
@@ -0,0 +1,43 @@
|
||||
import { memo } from 'motion-utils';
|
||||
|
||||
/**
|
||||
* A list of values that can be hardware-accelerated.
|
||||
*/
|
||||
const acceleratedValues = new Set([
|
||||
"opacity",
|
||||
"clipPath",
|
||||
"filter",
|
||||
"transform",
|
||||
// TODO: Could be re-enabled now we have support for linear() easing
|
||||
// "background-color"
|
||||
]);
|
||||
const supportsWaapi = /*@__PURE__*/ memo(() => Object.hasOwnProperty.call(Element.prototype, "animate"));
|
||||
function supportsBrowserAnimation(options) {
|
||||
const { motionValue, name, repeatDelay, repeatType, damping, type } = options;
|
||||
const subject = motionValue?.owner?.current;
|
||||
/**
|
||||
* We use this check instead of isHTMLElement() because we explicitly
|
||||
* **don't** want elements in different timing contexts (i.e. popups)
|
||||
* to be accelerated, as it's not possible to sync these animations
|
||||
* properly with those driven from the main window frameloop.
|
||||
*/
|
||||
if (!(subject instanceof HTMLElement)) {
|
||||
return false;
|
||||
}
|
||||
const { onUpdate, transformTemplate } = motionValue.owner.getProps();
|
||||
return (supportsWaapi() &&
|
||||
name &&
|
||||
acceleratedValues.has(name) &&
|
||||
(name !== "transform" || !transformTemplate) &&
|
||||
/**
|
||||
* If we're outputting values to onUpdate then we can't use WAAPI as there's
|
||||
* no way to read the value from WAAPI every frame.
|
||||
*/
|
||||
!onUpdate &&
|
||||
!repeatDelay &&
|
||||
repeatType !== "mirror" &&
|
||||
damping !== 0 &&
|
||||
type !== "inertia");
|
||||
}
|
||||
|
||||
export { supportsBrowserAnimation };
|
||||
14
node_modules/motion-dom/dist/es/animation/waapi/utils/accelerated-values.mjs
generated
vendored
Normal file
14
node_modules/motion-dom/dist/es/animation/waapi/utils/accelerated-values.mjs
generated
vendored
Normal file
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* A list of values that can be hardware-accelerated.
|
||||
*/
|
||||
const acceleratedValues = new Set([
|
||||
"opacity",
|
||||
"clipPath",
|
||||
"filter",
|
||||
"transform",
|
||||
// TODO: Can be accelerated but currently disabled until https://issues.chromium.org/issues/41491098 is resolved
|
||||
// or until we implement support for linear() easing.
|
||||
// "background-color"
|
||||
]);
|
||||
|
||||
export { acceleratedValues };
|
||||
15
node_modules/motion-dom/dist/es/animation/waapi/utils/apply-generator.mjs
generated
vendored
Normal file
15
node_modules/motion-dom/dist/es/animation/waapi/utils/apply-generator.mjs
generated
vendored
Normal file
@@ -0,0 +1,15 @@
|
||||
import { supportsLinearEasing } from '../../../utils/supports/linear-easing.mjs';
|
||||
import { isGenerator } from '../../generators/utils/is-generator.mjs';
|
||||
|
||||
function applyGeneratorOptions({ type, ...options }) {
|
||||
if (isGenerator(type) && supportsLinearEasing()) {
|
||||
return type.applyToOptions(options);
|
||||
}
|
||||
else {
|
||||
options.duration ?? (options.duration = 300);
|
||||
options.ease ?? (options.ease = "easeOut");
|
||||
}
|
||||
return options;
|
||||
}
|
||||
|
||||
export { applyGeneratorOptions };
|
||||
12
node_modules/motion-dom/dist/es/animation/waapi/utils/linear.mjs
generated
vendored
Normal file
12
node_modules/motion-dom/dist/es/animation/waapi/utils/linear.mjs
generated
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
const generateLinearEasing = (easing, duration, // as milliseconds
|
||||
resolution = 10 // as milliseconds
|
||||
) => {
|
||||
let points = "";
|
||||
const numPoints = Math.max(Math.round(duration / resolution), 2);
|
||||
for (let i = 0; i < numPoints; i++) {
|
||||
points += Math.round(easing(i / (numPoints - 1)) * 10000) / 10000 + ", ";
|
||||
}
|
||||
return `linear(${points.substring(0, points.length - 2)})`;
|
||||
};
|
||||
|
||||
export { generateLinearEasing };
|
||||
39
node_modules/motion-dom/dist/es/animation/waapi/utils/px-values.mjs
generated
vendored
Normal file
39
node_modules/motion-dom/dist/es/animation/waapi/utils/px-values.mjs
generated
vendored
Normal file
@@ -0,0 +1,39 @@
|
||||
const pxValues = new Set([
|
||||
// Border props
|
||||
"borderWidth",
|
||||
"borderTopWidth",
|
||||
"borderRightWidth",
|
||||
"borderBottomWidth",
|
||||
"borderLeftWidth",
|
||||
"borderRadius",
|
||||
"radius",
|
||||
"borderTopLeftRadius",
|
||||
"borderTopRightRadius",
|
||||
"borderBottomRightRadius",
|
||||
"borderBottomLeftRadius",
|
||||
// Positioning props
|
||||
"width",
|
||||
"maxWidth",
|
||||
"height",
|
||||
"maxHeight",
|
||||
"top",
|
||||
"right",
|
||||
"bottom",
|
||||
"left",
|
||||
// Spacing props
|
||||
"padding",
|
||||
"paddingTop",
|
||||
"paddingRight",
|
||||
"paddingBottom",
|
||||
"paddingLeft",
|
||||
"margin",
|
||||
"marginTop",
|
||||
"marginRight",
|
||||
"marginBottom",
|
||||
"marginLeft",
|
||||
// Misc
|
||||
"backgroundPositionX",
|
||||
"backgroundPositionY",
|
||||
]);
|
||||
|
||||
export { pxValues };
|
||||
18
node_modules/motion-dom/dist/es/animation/waapi/utils/unsupported-easing.mjs
generated
vendored
Normal file
18
node_modules/motion-dom/dist/es/animation/waapi/utils/unsupported-easing.mjs
generated
vendored
Normal file
@@ -0,0 +1,18 @@
|
||||
import { anticipate, backInOut, circInOut } from 'motion-utils';
|
||||
|
||||
const unsupportedEasingFunctions = {
|
||||
anticipate,
|
||||
backInOut,
|
||||
circInOut,
|
||||
};
|
||||
function isUnsupportedEase(key) {
|
||||
return key in unsupportedEasingFunctions;
|
||||
}
|
||||
function replaceStringEasing(transition) {
|
||||
if (typeof transition.ease === "string" &&
|
||||
isUnsupportedEase(transition.ease)) {
|
||||
transition.ease = unsupportedEasingFunctions[transition.ease];
|
||||
}
|
||||
}
|
||||
|
||||
export { replaceStringEasing };
|
||||
Reference in New Issue
Block a user