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node_modules/motion-dom/dist/es/animation/NativeAnimationExtended.mjs
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node_modules/motion-dom/dist/es/animation/NativeAnimationExtended.mjs
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import { secondsToMilliseconds } from 'motion-utils';
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import { JSAnimation } from './JSAnimation.mjs';
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import { NativeAnimation } from './NativeAnimation.mjs';
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import { replaceTransitionType } from './utils/replace-transition-type.mjs';
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import { replaceStringEasing } from './waapi/utils/unsupported-easing.mjs';
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/**
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* 10ms is chosen here as it strikes a balance between smooth
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* results (more than one keyframe per frame at 60fps) and
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* keyframe quantity.
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*/
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const sampleDelta = 10; //ms
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class NativeAnimationExtended extends NativeAnimation {
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constructor(options) {
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/**
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* The base NativeAnimation function only supports a subset
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* of Motion easings, and WAAPI also only supports some
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* easing functions via string/cubic-bezier definitions.
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*
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* This function replaces those unsupported easing functions
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* with a JS easing function. This will later get compiled
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* to a linear() easing function.
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*/
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replaceStringEasing(options);
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/**
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* Ensure we replace the transition type with a generator function
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* before passing to WAAPI.
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*
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* TODO: Does this have a better home? It could be shared with
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* JSAnimation.
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*/
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replaceTransitionType(options);
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super(options);
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if (options.startTime) {
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this.startTime = options.startTime;
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}
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this.options = options;
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}
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/**
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* WAAPI doesn't natively have any interruption capabilities.
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*
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* Rather than read commited styles back out of the DOM, we can
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* create a renderless JS animation and sample it twice to calculate
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* its current value, "previous" value, and therefore allow
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* Motion to calculate velocity for any subsequent animation.
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*/
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updateMotionValue(value) {
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const { motionValue, onUpdate, onComplete, element, ...options } = this.options;
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if (!motionValue)
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return;
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if (value !== undefined) {
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motionValue.set(value);
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return;
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}
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const sampleAnimation = new JSAnimation({
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...options,
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autoplay: false,
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});
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const sampleTime = secondsToMilliseconds(this.finishedTime ?? this.time);
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motionValue.setWithVelocity(sampleAnimation.sample(sampleTime - sampleDelta).value, sampleAnimation.sample(sampleTime).value, sampleDelta);
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sampleAnimation.stop();
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}
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}
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export { NativeAnimationExtended };
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